Searched refs:GL_DEPTH_TEST (Results 1 – 18 of 18) sorted by relevance
174 RSD_CALL_GL(glEnable, GL_DEPTH_TEST); in rsdProgramStoreSetActive()177 RSD_CALL_GL(glDisable, GL_DEPTH_TEST); in rsdProgramStoreSetActive()181 RSD_CALL_GL(glDisable, GL_DEPTH_TEST); in rsdProgramStoreSetActive()
402 glDisable(GL_DEPTH_TEST); in drawGroundPlane()411 glEnable(GL_DEPTH_TEST); in drawGroundPlane()435 glDisable(GL_DEPTH_TEST); in drawFadeQuad()457 glEnable(GL_DEPTH_TEST); in drawFadeQuad()468 glEnable(GL_DEPTH_TEST); in appInit()
122 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
56 int GL_DEPTH_TEST = 0x0B71; field
55 int GL_DEPTH_TEST = 0x0B71;
58 public static final int GL_DEPTH_TEST = 0x0B71; field in GLES10
82 public static final int GL_DEPTH_TEST = 0x0B71; field in GLES20
455 case GL_DEPTH_TEST: in getCap()
182 case GL_DEPTH_TEST: in enable_disable()
166 #define GL_DEPTH_TEST 0x0B71 macro
58 public static final int GL_DEPTH_TEST = 0x0B71;
82 public static final int GL_DEPTH_TEST = 0x0B71;
139 #define GL_DEPTH_TEST 0x0B71 macro
150 #define GL_DEPTH_TEST 0x0B71 macro
987 GLES20.glDisable(GLES20.GL_DEPTH_TEST); in recoverFromLightCycle()
66 GL_ENUM(0x0B71,GL_DEPTH_TEST)
174 #define GL_DEPTH_TEST 0x0B71 macro
15601 field public static final int GL_DEPTH_TEST = 2929; // 0xb7116491 field public static final int GL_DEPTH_TEST = 2929; // 0xb7145162 field public static final int GL_DEPTH_TEST = 2929; // 0xb71