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Searched refs:GL_LINE_STRIP (Results 1 – 16 of 16) sorted by relevance

/frameworks/rs/driver/
DrsdMeshObj.cpp190 case RS_PRIMITIVE_LINE_STRIP: mGLPrimitives[i] = GL_LINE_STRIP; break; in updateGLPrimitives()
/frameworks/native/opengl/libagl/
Darray.cpp408 case GL_LINE_STRIP: prim_count = total - 1; break; in dump_stats()
1101 case GL_LINE_STRIP: in validate_arrays()
1350 case GL_LINE_STRIP: in glDrawArrays()
1395 case GL_LINE_STRIP: in glDrawElements()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java109 int GL_LINE_STRIP = 0x0003; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if108 int GL_LINE_STRIP = 0x0003;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java111 public static final int GL_LINE_STRIP = 0x0003; field in GLES10
DGLES20.java34 public static final int GL_LINE_STRIP = 0x0003; field in GLES20
DGLLogWrapper.java594 case GL_LINE_STRIP: in getBeginMode()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h94 #define GL_LINE_STRIP 0x0003 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if111 public static final int GL_LINE_STRIP = 0x0003;
DGLES20Header.java-if34 public static final int GL_LINE_STRIP = 0x0003;
/frameworks/native/opengl/include/GLES/
Dgl.h59 #define GL_LINE_STRIP 0x0003 macro
/frameworks/native/opengl/include/GLES2/
Dgl2.h57 #define GL_LINE_STRIP 0x0003 macro
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java480 draw(GLES20.GL_LINE_STRIP, OFFSET_DRAW_LINE, COUNT_LINE_VERTEX, x1, y1, x2 - x1, y2 - y1, in drawLine()
/frameworks/native/opengl/libs/
Denums.in6 GL_ENUM(0x0003,GL_LINE_STRIP)
/frameworks/native/opengl/include/GLES3/
Dgl3.h91 #define GL_LINE_STRIP 0x0003 macro
/frameworks/base/api/
Dcurrent.txt15659 field public static final int GL_LINE_STRIP = 3; // 0x3
16558 field public static final int GL_LINE_STRIP = 3; // 0x3
45220 field public static final int GL_LINE_STRIP = 3; // 0x3