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Searched refs:GL_SHADER_BINARY_FORMATS (Results 1 – 13 of 13) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
Dcommon.cpp159 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
DGLES20Header.java-if285 public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
/frameworks/base/core/jni/
Dandroid_opengl_GLES10Ext.cpp181 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
Dandroid_opengl_GLES10.cpp181 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
Dandroid_opengl_GLES11.cpp181 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
Dandroid_opengl_GLES11Ext.cpp181 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
Dandroid_opengl_GLES30.cpp181 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
Dandroid_opengl_GLES20.cpp181 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java285 public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8; field in GLES20
/frameworks/native/opengl/include/GLES2/
Dgl2.h415 #define GL_SHADER_BINARY_FORMATS 0x8DF8 macro
/frameworks/native/opengl/libs/
Denums.in824 GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h439 #define GL_SHADER_BINARY_FORMATS 0x8DF8 macro
/frameworks/base/api/
Dcurrent.txt16632 field public static final int GL_SHADER_BINARY_FORMATS = 36344; // 0x8df8