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Searched refs:GL_TRIANGLES (Results 1 – 25 of 32) sorted by relevance

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/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
DCube.java94 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); in draw()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp147 glDrawArrays(GL_TRIANGLES, 0, 3); in renderFrame()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp147 glDrawArrays(GL_TRIANGLES, 0, 3); in renderFrame()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java74 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); in onDrawFrame()
/frameworks/native/opengl/tests/gl_jni/jni/
Dgl_code.cpp177 glDrawElements(GL_TRIANGLES, nelem, GL_UNSIGNED_SHORT, quadIndices); in Java_com_android_gljni_GLJNILib_step()
/frameworks/native/opengl/tests/testViewport/src/com/android/test/
DTestView.java218 gl11.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, 0); in draw()
/frameworks/native/opengl/tests/tritex/
Dtritex.cpp271 glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices); in render()
/frameworks/rs/driver/
DrsdMeshObj.cpp191 case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break; in updateGLPrimitives()
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
DGenImage.java248 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, triangleCoords.length / 3); in draw()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java139 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); in onDrawFrame()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp174 glDrawArrays(GL_TRIANGLES, 0, 3); in renderFrame()
/frameworks/native/opengl/tests/angeles/
Ddemo.c165 glDrawArrays(GL_TRIANGLES, 0, object->count); in drawGLObject()
449 glDrawArrays(GL_TRIANGLES, 0, 6); in drawFadeQuad()
/frameworks/native/opengl/tests/gl_basic/
Dgl_basic.cpp362 glDrawElements(GL_TRIANGLES, nelem, GL_UNSIGNED_SHORT, indices); in render()
/frameworks/base/libs/hwui/
DOpenGLRenderer.cpp1258 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, in composeLayerRegion()
1266 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, in composeLayerRegion()
1354 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL); in drawIndexedQuads()
2120 GL_TRIANGLES, bitmapCount * 6, true, true, false); in drawBitmaps()
2125 GL_TRIANGLES, bitmapCount * 6, false, true, 0, true, false); in drawBitmaps()
2308 glDrawArrays(GL_TRIANGLES, 0, count); in drawBitmapMesh()
2471 GL_TRIANGLES, mesh->indexCount, false, true, in drawPatch()
2476 GL_TRIANGLES, mesh->indexCount, false, false, in drawPatch()
2505 GL_TRIANGLES, indexCount, false, true, 0, true, false); in drawPatches()
3126 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL)); in drawLayer()
DFontRenderer.cpp521 glDrawElements(GL_TRIANGLES, texture->meshElementCount(), in issueDrawCommand()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp250 glDrawArrays(GL_TRIANGLES, 0, 3); in renderFrame()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java247 int GL_TRIANGLES = 0x0004; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if246 int GL_TRIANGLES = 0x0004;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java249 public static final int GL_TRIANGLES = 0x0004; field in GLES10
DGLES20.java35 public static final int GL_TRIANGLES = 0x0004; field in GLES20
/frameworks/base/docs/html/training/graphics/opengl/
Dprojection.jd137 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
Ddraw.jd170 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
/frameworks/native/opengl/libagl/
Darray.cpp413 case GL_TRIANGLES: prim_count = total / 3; break; in dump_stats()
1355 case GL_TRIANGLES: in glDrawArrays()
1400 case GL_TRIANGLES: in glDrawElements()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h95 #define GL_TRIANGLES 0x0004 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if249 public static final int GL_TRIANGLES = 0x0004;

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