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/frameworks/base/docs/html/tools/help/
Detc1tool.jd7 <p><code>etc1tool</code> is a command line utility that lets you encode PNG
8 images to the ETC1 compression standard and decode ETC1 compressed images back to PNG.</p>
36 <td>Create an ETC1 file from a PNG file.
43 <td>Create a raw ETC1 data file (without a header) from a PNG file.</td>
49 <td>Create a PNG file from an ETC1 file</td>
Ddraw9patch.jd16 You'll need the PNG image with which you'd like to create a NinePatch.</p>
22 <li>Drag your PNG image into the Draw 9-patch window
37 <p class="note"><strong>Note:</strong> A normal PNG file (<code>*.png</code>) will be
/frameworks/base/graphics/tests/graphicstests/src/android/graphics/
DBitmapFactoryTest.java36 bitmap1.compress(Bitmap.CompressFormat.PNG, 100, out); in testBitmapParcelFileDescriptor()
/frameworks/ex/carousel/java/com/android/ex/carousel/
DCarouselViewUtilities.java31 bitmap.compress(Bitmap.CompressFormat.PNG, 100, os); in writeBitmapToFile()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGetBitmapActivity.java59 b.compress(Bitmap.CompressFormat.PNG, 100, out); in onCreate()
DTextureViewActivity.java62 b.compress(Bitmap.CompressFormat.PNG, 100, out); in onCreate()
DGLTextureViewActivity.java72 b.compress(Bitmap.CompressFormat.PNG, 100, out); in onCreate()
/frameworks/av/media/libstagefright/codecs/common/include/
DvoIndex.h126 _MAKE_CODEC_ID (0x430000, PNG)
/frameworks/testing/uiautomator/library/core-src/com/android/uiautomator/core/
DUiAutomatorBridge.java117 screenshot.compress(Bitmap.CompressFormat.PNG, quality, bos); in takeScreenshot()
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dicon_design_dialog.jd96 <p><strong>Final art must be exported as a transparent PNG file. Do not include
176 <li>Export the icon at 32x32 as a PNG file with transparency enabled.</li>
Dicon_design_list.jd98 <p><strong>Final art must be exported as a transparent PNG file. Do not include
173 <li>Export the icon at 32x32 as a PNG file with transparency enabled.</li>
Dicon_design_menu.jd58 <p><strong>Final art must be exported as a transparent PNG file. Do not include
278 <li><strong>Final art must be exported as a transparent PNG file.</strong></li>
361 <li>Export the icon at 48x48 as a PNG file with transparency enabled.</li>
Dicon_design_tab.jd54 <p><strong>Final art must be exported as a transparent PNG file. Do not include
398 <li>Export the icon at 32x32 as a PNG file with transparency enabled.</li>
457 <li>Export the icon at 32x32 as a PNG file with transparency enabled.</li>
Dicon_design_action_bar.jd54 <p><strong>Final art must be exported as a transparent PNG file. Do not include
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
DGenImage.java263 bmp.compress(Bitmap.CompressFormat.PNG, 95, out); in draw()
/frameworks/base/docs/html-intl/ja/training/multiscreen/
Dscreensizes.jd258 …ります。これは、ナインパッチ ビットマップを使用することで解決します。ナインパッチ ビットマップとは、拡大可能な領域と拡大不可能な領域が指定された特殊なフォーマットの PNG ファイルです。</p>
273 <p>さらに、<code>.9.png</code> という拡張子にも注目してください。この拡張子は必ず使用してください。そうすることで、通常の PNG 画像ではなく、ナインパッチ画像であることがフ…
/frameworks/base/docs/html-intl/ko/training/multiscreen/
Dscreensizes.jd258 … 기대에 미치지 못하는 결과가 나옵니다. 이에 대한 해결 방법은 확대될 수 있는 영역과 확대될 수 없는 영역을 나타내는 특별한 형식의 PNG 파일인 나인-패치 비트맵을 사용하는…
273 <p>또한 <code>.9.png</code> 확장자를 확인하시기 바랍니다. 프레임워크는 이 확장자를 통해 이미지가 일반적인 PNG 이미지가 아닌 나인-패치 이미지임을 감지할 수…
/frameworks/base/docs/html-intl/zh-cn/training/multiscreen/
Dscreensizes.jd258 <p>如果在可以更改尺寸的组件上使用了简单的图片,您很快就会发现显示效果多少有些不太理想,因为系统会在运行时平均地拉伸或收缩您的图片。解决方法为使用自动拉伸位图,这是一种格式特殊的 PNG 文件,其…
273 <p>另请注意 <code>.9.png</code> 的扩展名。您必须使用此扩展名,因为系统框架需要通过此扩展名确定相关图片是自动拉伸位图,而不是普通 PNG 图片。</p>
/frameworks/base/docs/html-intl/ru/training/multiscreen/
Dscreensizes.jd258 …ением являются растровые изображения формата nine-patch&nbsp;– специальные PNG-файлы, содержащие и…
273 …в таком виде, чтобы система могла определить, что это формат nine-patch, а не обычный PNG-файл.</p>
/frameworks/base/media/java/android/media/videoeditor/
DOverlayFrame.java195 mBitmap.compress(CompressFormat.PNG, 100, out); in save()
/frameworks/base/docs/html/distribute/promote/
Ddevice-art.jd162 var MSG_INVALID_INPUT_IMAGE = 'Invalid screenshot provided. Screenshots must be PNG files '
164 var MSG_NO_INPUT_IMAGE = 'Drag a screenshot (in PNG format) from your desktop onto a '
633 alert('Please use a valid screenshot file (PNG or JPEG format).');
/frameworks/base/docs/html/tools/debugging/
Ddebugging-ui.jd149 To save a screenshot of Tree View to a PNG file, click <strong>Save As PNG</strong> at
430 You can save the screen image being displayed in the Pixel Perfect pane as a PNG file.
432 <strong>Save as PNG</strong> at the top of the window. This displays a dialog,
486 The overlay is not saved as part of the screenshot when you save the screen image as a PNG
/frameworks/base/docs/html/design/downloads/
Dindex.jd44 …ads/design/Android_Design_Fireworks_Stencil_20120814.png">Adobe&reg; Fireworks&reg; PNG Stencil</a>
/frameworks/base/docs/html/guide/appendix/
Dmedia-formats.jd202 <td>PNG</td>
207 PNG (.png)</td>
/frameworks/base/docs/html/guide/topics/graphics/
D2d-graphics.jd209 project resources. Supported file types are PNG (preferred), JPG (acceptable) and GIF
220 <code>aapt</code> tool during the build process. For example, a true-color PNG that does
221 not require more than 256 colors may be converted to an 8-bit PNG with a color palette. This
439 standard PNG

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