Searched refs:PNG (Results 1 – 25 of 50) sorted by relevance
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/frameworks/base/docs/html/tools/help/ |
D | etc1tool.jd | 7 <p><code>etc1tool</code> is a command line utility that lets you encode PNG 8 images to the ETC1 compression standard and decode ETC1 compressed images back to PNG.</p> 36 <td>Create an ETC1 file from a PNG file. 43 <td>Create a raw ETC1 data file (without a header) from a PNG file.</td> 49 <td>Create a PNG file from an ETC1 file</td>
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D | draw9patch.jd | 16 You'll need the PNG image with which you'd like to create a NinePatch.</p> 22 <li>Drag your PNG image into the Draw 9-patch window 37 <p class="note"><strong>Note:</strong> A normal PNG file (<code>*.png</code>) will be
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/frameworks/base/graphics/tests/graphicstests/src/android/graphics/ |
D | BitmapFactoryTest.java | 36 bitmap1.compress(Bitmap.CompressFormat.PNG, 100, out); in testBitmapParcelFileDescriptor()
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
D | CarouselViewUtilities.java | 31 bitmap.compress(Bitmap.CompressFormat.PNG, 100, os); in writeBitmapToFile()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GetBitmapActivity.java | 59 b.compress(Bitmap.CompressFormat.PNG, 100, out); in onCreate()
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D | TextureViewActivity.java | 62 b.compress(Bitmap.CompressFormat.PNG, 100, out); in onCreate()
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D | GLTextureViewActivity.java | 72 b.compress(Bitmap.CompressFormat.PNG, 100, out); in onCreate()
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/frameworks/av/media/libstagefright/codecs/common/include/ |
D | voIndex.h | 126 _MAKE_CODEC_ID (0x430000, PNG)
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/frameworks/testing/uiautomator/library/core-src/com/android/uiautomator/core/ |
D | UiAutomatorBridge.java | 117 screenshot.compress(Bitmap.CompressFormat.PNG, quality, bos); in takeScreenshot()
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_dialog.jd | 96 <p><strong>Final art must be exported as a transparent PNG file. Do not include 176 <li>Export the icon at 32x32 as a PNG file with transparency enabled.</li>
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D | icon_design_list.jd | 98 <p><strong>Final art must be exported as a transparent PNG file. Do not include 173 <li>Export the icon at 32x32 as a PNG file with transparency enabled.</li>
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D | icon_design_menu.jd | 58 <p><strong>Final art must be exported as a transparent PNG file. Do not include 278 <li><strong>Final art must be exported as a transparent PNG file.</strong></li> 361 <li>Export the icon at 48x48 as a PNG file with transparency enabled.</li>
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D | icon_design_tab.jd | 54 <p><strong>Final art must be exported as a transparent PNG file. Do not include 398 <li>Export the icon at 32x32 as a PNG file with transparency enabled.</li> 457 <li>Export the icon at 32x32 as a PNG file with transparency enabled.</li>
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D | icon_design_action_bar.jd | 54 <p><strong>Final art must be exported as a transparent PNG file. Do not include
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 263 bmp.compress(Bitmap.CompressFormat.PNG, 95, out); in draw()
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/frameworks/base/docs/html-intl/ja/training/multiscreen/ |
D | screensizes.jd | 258 …ります。これは、ナインパッチ ビットマップを使用することで解決します。ナインパッチ ビットマップとは、拡大可能な領域と拡大不可能な領域が指定された特殊なフォーマットの PNG ファイルです。</p> 273 <p>さらに、<code>.9.png</code> という拡張子にも注目してください。この拡張子は必ず使用してください。そうすることで、通常の PNG 画像ではなく、ナインパッチ画像であることがフ…
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/frameworks/base/docs/html-intl/ko/training/multiscreen/ |
D | screensizes.jd | 258 … 기대에 미치지 못하는 결과가 나옵니다. 이에 대한 해결 방법은 확대될 수 있는 영역과 확대될 수 없는 영역을 나타내는 특별한 형식의 PNG 파일인 나인-패치 비트맵을 사용하는… 273 <p>또한 <code>.9.png</code> 확장자를 확인하시기 바랍니다. 프레임워크는 이 확장자를 통해 이미지가 일반적인 PNG 이미지가 아닌 나인-패치 이미지임을 감지할 수…
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/frameworks/base/docs/html-intl/zh-cn/training/multiscreen/ |
D | screensizes.jd | 258 <p>如果在可以更改尺寸的组件上使用了简单的图片,您很快就会发现显示效果多少有些不太理想,因为系统会在运行时平均地拉伸或收缩您的图片。解决方法为使用自动拉伸位图,这是一种格式特殊的 PNG 文件,其… 273 <p>另请注意 <code>.9.png</code> 的扩展名。您必须使用此扩展名,因为系统框架需要通过此扩展名确定相关图片是自动拉伸位图,而不是普通 PNG 图片。</p>
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/frameworks/base/docs/html-intl/ru/training/multiscreen/ |
D | screensizes.jd | 258 …ением являются растровые изображения формата nine-patch – специальные PNG-файлы, содержащие и… 273 …в таком виде, чтобы система могла определить, что это формат nine-patch, а не обычный PNG-файл.</p>
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/frameworks/base/media/java/android/media/videoeditor/ |
D | OverlayFrame.java | 195 mBitmap.compress(CompressFormat.PNG, 100, out); in save()
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/frameworks/base/docs/html/distribute/promote/ |
D | device-art.jd | 162 var MSG_INVALID_INPUT_IMAGE = 'Invalid screenshot provided. Screenshots must be PNG files ' 164 var MSG_NO_INPUT_IMAGE = 'Drag a screenshot (in PNG format) from your desktop onto a ' 633 alert('Please use a valid screenshot file (PNG or JPEG format).');
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/frameworks/base/docs/html/tools/debugging/ |
D | debugging-ui.jd | 149 To save a screenshot of Tree View to a PNG file, click <strong>Save As PNG</strong> at 430 You can save the screen image being displayed in the Pixel Perfect pane as a PNG file. 432 <strong>Save as PNG</strong> at the top of the window. This displays a dialog, 486 The overlay is not saved as part of the screenshot when you save the screen image as a PNG
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/frameworks/base/docs/html/design/downloads/ |
D | index.jd | 44 …ads/design/Android_Design_Fireworks_Stencil_20120814.png">Adobe® Fireworks® PNG Stencil</a>
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/frameworks/base/docs/html/guide/appendix/ |
D | media-formats.jd | 202 <td>PNG</td> 207 PNG (.png)</td>
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | 2d-graphics.jd | 209 project resources. Supported file types are PNG (preferred), JPG (acceptable) and GIF 220 <code>aapt</code> tool during the build process. For example, a true-color PNG that does 221 not require more than 256 colors may be converted to an 8-bit PNG with a color palette. This 439 standard PNG
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