Searched refs:ROTATION_3D (Results 1 – 2 of 2) sorted by relevance
43 #define ROTATION_3D 0x0004 macro241 mMatrixFlags &= ~ROTATION_3D; in setRotationX()243 mMatrixFlags |= ROTATION_3D; in setRotationX()257 mMatrixFlags &= ~ROTATION_3D; in setRotationY()259 mMatrixFlags |= ROTATION_3D; in setRotationY()
323 if ((mMatrixFlags & ROTATION_3D) == 0) { in updateMatrix()