Searched refs:ReplayStateStruct (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DisplayList.h | 77 struct ReplayStateStruct { struct 78 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) in ReplayStateStruct() argument 117 void replay(ReplayStateStruct& replayStruct, const int level);
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D | DisplayList.cpp | 469 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) in ReplayOperationHandler() 478 ReplayStateStruct& mReplayStruct; 482 void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { in replay()
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D | DisplayListOp.h | 77 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 103 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() 126 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() 1536 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
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D | OpenGLRenderer.cpp | 2038 ReplayStateStruct replayStruct(*this, dirty, replayFlags); in drawDisplayList()
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