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Searched refs:ReplayStateStruct (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayList.h77 struct ReplayStateStruct { struct
78 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) in ReplayStateStruct() argument
117 void replay(ReplayStateStruct& replayStruct, const int level);
DDisplayList.cpp469 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) in ReplayOperationHandler()
478 ReplayStateStruct& mReplayStruct;
482 void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { in replay()
DDisplayListOp.h77 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
103 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
126 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
1536 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
DOpenGLRenderer.cpp2038 ReplayStateStruct replayStruct(*this, dirty, replayFlags); in drawDisplayList()