Searched refs:SPAN_PRIORITY_SHIFT (Results 1 – 5 of 5) sorted by relevance
107 (5 << Spannable.SPAN_PRIORITY_SHIFT)); in checkPriority()109 (10 << Spannable.SPAN_PRIORITY_SHIFT)); in checkPriority()111 (0 << Spannable.SPAN_PRIORITY_SHIFT)); in checkPriority()113 (15 << Spannable.SPAN_PRIORITY_SHIFT)); in checkPriority()115 (3 << Spannable.SPAN_PRIORITY_SHIFT)); in checkPriority()117 (6 << Spannable.SPAN_PRIORITY_SHIFT)); in checkPriority()119 (0 << Spannable.SPAN_PRIORITY_SHIFT)); in checkPriority()133 (2 << Spannable.SPAN_PRIORITY_SHIFT)); in checkPriority()136 (4 << Spannable.SPAN_PRIORITY_SHIFT)); in checkPriority()139 (1 << Spannable.SPAN_PRIORITY_SHIFT)); in checkPriority()[all …]
152 public static final int SPAN_PRIORITY_SHIFT = 16; field160 public static final int SPAN_PRIORITY = 0xFF << SPAN_PRIORITY_SHIFT;
184 (PRIORITY << Spannable.SPAN_PRIORITY_SHIFT)); in DynamicLayout()
3792 (CHANGE_WATCHER_PRIORITY << Spanned.SPAN_PRIORITY_SHIFT)); in setText()
24597 field public static final int SPAN_PRIORITY_SHIFT = 16; // 0x10