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Searched refs:ST_LOGE (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DBufferQueue.cpp41 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) macro
93 ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()"); in BufferQueue()
147 ST_LOGE("setBufferCount: BufferQueue has been abandoned!"); in setBufferCount()
151 ST_LOGE("setBufferCount: bufferCount too large (max %d)", in setBufferCount()
159 ST_LOGE("setBufferCount: client owns some buffers"); in setBufferCount()
173 ST_LOGE("setBufferCount: requested buffer count (%d) is less than " in setBufferCount()
200 ST_LOGE("query: BufferQueue has been abandoned!"); in query()
236 ST_LOGE("requestBuffer: BufferQueue has been abandoned!"); in requestBuffer()
240 ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d", in requestBuffer()
244 ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)", in requestBuffer()
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DGLConsumer.cpp54 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) macro
166 ST_LOGE("updateTexImage: GLConsumer is abandoned!"); in updateTexImage()
189 ST_LOGE("updateTexImage: acquire failed: %s (%d)", in updateTexImage()
214 ST_LOGE("releaseTexImage: GLConsumer is abandoned!"); in releaseTexImage()
240 ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage()
250 ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)", in releaseTexImage()
354 ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " in updateAndReleaseLocked()
409 ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)", in updateAndReleaseLocked()
445 ST_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()
458 ST_LOGE("bindTextureImage: error binding external texture image %p" in bindTextureImageLocked()
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