Searched refs:ST_LOGE (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/libs/gui/ |
D | BufferQueue.cpp | 41 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) macro 93 ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()"); in BufferQueue() 147 ST_LOGE("setBufferCount: BufferQueue has been abandoned!"); in setBufferCount() 151 ST_LOGE("setBufferCount: bufferCount too large (max %d)", in setBufferCount() 159 ST_LOGE("setBufferCount: client owns some buffers"); in setBufferCount() 173 ST_LOGE("setBufferCount: requested buffer count (%d) is less than " in setBufferCount() 200 ST_LOGE("query: BufferQueue has been abandoned!"); in query() 236 ST_LOGE("requestBuffer: BufferQueue has been abandoned!"); in requestBuffer() 240 ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d", in requestBuffer() 244 ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)", in requestBuffer() [all …]
|
D | GLConsumer.cpp | 54 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) macro 166 ST_LOGE("updateTexImage: GLConsumer is abandoned!"); in updateTexImage() 189 ST_LOGE("updateTexImage: acquire failed: %s (%d)", in updateTexImage() 214 ST_LOGE("releaseTexImage: GLConsumer is abandoned!"); in releaseTexImage() 240 ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage() 250 ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)", in releaseTexImage() 354 ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " in updateAndReleaseLocked() 409 ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)", in updateAndReleaseLocked() 445 ST_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked() 458 ST_LOGE("bindTextureImage: error binding external texture image %p" in bindTextureImageLocked() [all …]
|