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Searched refs:VISIBILITY_OFFSET (Results 1 – 2 of 2) sorted by relevance

/frameworks/compile/mclinker/include/mcld/LD/
DResolveInfo.h228 static const uint32_t VISIBILITY_OFFSET = 5; variable
229 static const uint32_t VISIBILITY_MASK = 0x3 << VISIBILITY_OFFSET;
/frameworks/compile/mclinker/lib/LD/
DResolveInfo.cpp128 m_BitField |= pVisibility << VISIBILITY_OFFSET; in setVisibility()
231 return static_cast<ResolveInfo::Visibility>((m_BitField & VISIBILITY_MASK) >> VISIBILITY_OFFSET); in visibility()