Searched refs:VISIBILITY_OFFSET (Results 1 – 2 of 2) sorted by relevance
228 static const uint32_t VISIBILITY_OFFSET = 5; variable229 static const uint32_t VISIBILITY_MASK = 0x3 << VISIBILITY_OFFSET;
128 m_BitField |= pVisibility << VISIBILITY_OFFSET; in setVisibility()231 return static_cast<ResolveInfo::Visibility>((m_BitField & VISIBILITY_MASK) >> VISIBILITY_OFFSET); in visibility()