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Searched refs:acceptClientConnection (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_transport.h86 int acceptClientConnection(char *sockName);
Dgltrace_transport.cpp34 int acceptClientConnection(char *sockname) { in acceptClientConnection() function
Dgltrace_eglapi.cpp128 clientSocket = gltrace::acceptClientConnection(udsName); in GLTrace_start()