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/frameworks/base/libs/hwui/
DPathTessellator.cpp1011 float acx = (ax + cx) * 0.5f; in recursiveQuadraticBezierVertices() local
1017 float mx = (acx + bcx) * 0.5f; in recursiveQuadraticBezierVertices()
1020 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, in recursiveQuadraticBezierVertices()