Searched refs:acx (Results 1 – 1 of 1) sorted by relevance
1011 float acx = (ax + cx) * 0.5f; in recursiveQuadraticBezierVertices() local1017 float mx = (acx + bcx) * 0.5f; in recursiveQuadraticBezierVertices()1020 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, in recursiveQuadraticBezierVertices()