Searched refs:bBassEnabled (Results 1 – 2 of 2) sorted by relevance
72 bool bBassEnabled; /* Flag for Bass */ member
220 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in EffectCreate()2469 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_setEnabled()2478 pContext->pBundledContext->bBassEnabled = LVM_TRUE; in Effect_setEnabled()2524 if (pContext->pBundledContext->bBassEnabled == LVM_FALSE) { in Effect_setEnabled()2528 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in Effect_setEnabled()2622 if ((pContext->pBundledContext->bBassEnabled == LVM_FALSE)&& in Effect_process()3089 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_command()3102 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_command()