Searched refs:bEqualizerEnabled (Results 1 – 2 of 2) sorted by relevance
71 bool bEqualizerEnabled; /* Flag for EQ */ member
219 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in EffectCreate()2482 if (pContext->pBundledContext->bEqualizerEnabled == LVM_TRUE) { in Effect_setEnabled()2491 pContext->pBundledContext->bEqualizerEnabled = LVM_TRUE; in Effect_setEnabled()2531 if (pContext->pBundledContext->bEqualizerEnabled == LVM_FALSE) { in Effect_setEnabled()2535 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in Effect_setEnabled()2642 if ((pContext->pBundledContext->bEqualizerEnabled == LVM_FALSE)&& in Effect_process()