Searched refs:bMuteEnabled (Results 1 – 2 of 2) sorted by relevance
89 bool bMuteEnabled; /* Must store as mute = -96dB level */ member
258 pContext->pBundledContext->bMuteEnabled = LVM_FALSE; in EffectCreate()1491 if (pContext->pBundledContext->bMuteEnabled == LVM_TRUE) { in VolumeSetVolumeLevel()1514 if (pContext->pBundledContext->bMuteEnabled == LVM_TRUE) { in VolumeGetVolumeLevel()1536 pContext->pBundledContext->bMuteEnabled = mute; in VolumeSetMute()1539 if(pContext->pBundledContext->bMuteEnabled == LVM_TRUE){ in VolumeSetMute()1565 if((pContext->pBundledContext->bMuteEnabled == LVM_FALSE)|| in VolumeGetMute()1566 (pContext->pBundledContext->bMuteEnabled == LVM_TRUE)){ in VolumeGetMute()1567 *mute = pContext->pBundledContext->bMuteEnabled; in VolumeGetMute()1571 pContext->pBundledContext->bMuteEnabled); in VolumeGetMute()