Searched refs:bandGaindB (Results 1 – 2 of 2) sorted by relevance
98 int32_t bandGaindB[FIVEBAND_NUMBANDS]; member
268 pContext->pBundledContext->bandGaindB[i] = EQNB_5BandSoftPresets[i]; in EffectCreate()1198 if (pContext->pBundledContext->bandGaindB[i] >= maxGain) { in EqualizerLimitBandLevels()1199 int tmpMaxGain = pContext->pBundledContext->bandGaindB[i]; in EqualizerLimitBandLevels()1203 int gain = pContext->pBundledContext->bandGaindB[j]; in EqualizerLimitBandLevels()1230 ActiveParams.pEQNB_BandDefinition[i].Gain = pContext->pBundledContext->bandGaindB[i]; in EqualizerLimitBandLevels()1279 return pContext->pBundledContext->bandGaindB[band] * 100; in EqualizerGetBandLevel()1304 pContext->pBundledContext->bandGaindB[band] = gainRounded; in EqualizerSetBandLevel()1438 pContext->pBundledContext->bandGaindB[i] = in EqualizerSetPreset()