Searched refs:currentPos (Results 1 – 6 of 6) sorted by relevance
678 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad() local689 (*currentPos++) = x1; in appendMeshQuad()690 (*currentPos++) = y1; in appendMeshQuad()691 (*currentPos++) = z1; in appendMeshQuad()692 (*currentPos++) = 0; in appendMeshQuad()693 (*currentPos++) = u1; in appendMeshQuad()694 (*currentPos++) = v1; in appendMeshQuad()696 (*currentPos++) = x2; in appendMeshQuad()697 (*currentPos++) = y2; in appendMeshQuad()698 (*currentPos++) = z2; in appendMeshQuad()[all …]
265 int currentPos = 1; in generateTexture() local272 if (pos > positions[currentPos]) { in generateTexture()274 startPos = positions[currentPos]; in generateTexture()276 currentPos++; in generateTexture()278 (this->*split)(colors[currentPos], end); in generateTexture()279 distance = positions[currentPos] - startPos; in generateTexture()
109 float currentPos = (float)i/GRADIENT_SIZE; in precomputeGradientColors() local110 while (currentPos > mPositions[nextPos]) { in precomputeGradientColors()114 float percent = (currentPos - mPositions[prevPos]) / in precomputeGradientColors()
748 mMp4FileDataPtr->audioTrackPtr->currentPos = 0; in M4MP4W_addStream()1013 mMp4FileDataPtr->videoTrackPtr->currentPos = 0; in M4MP4W_addStream()1429 mMp4FileDataPtr->audioTrackPtr->currentPos, in M4MP4W_newAudioChunk()1470 mMp4FileDataPtr->audioTrackPtr->currentPos; in M4MP4W_newAudioChunk()1478 mMp4FileDataPtr->audioTrackPtr->currentPos; in M4MP4W_newAudioChunk()1587 mMp4FileDataPtr->audioTrackPtr->currentPos = 0; in M4MP4W_newAudioChunk()1672 mMp4FileDataPtr->videoTrackPtr->currentPos, in M4MP4W_newVideoChunk()1716 mMp4FileDataPtr->videoTrackPtr->currentPos; in M4MP4W_newVideoChunk()1724 mMp4FileDataPtr->videoTrackPtr->currentPos; in M4MP4W_newVideoChunk()1828 mMp4FileDataPtr->videoTrackPtr->currentPos = 0; in M4MP4W_newVideoChunk()[all …]
203 M4OSA_UInt32 currentPos; /* Init to 0 */ member245 M4OSA_UInt32 currentPos ; /* Init to 0*/ member
454 int currentPos = location[1] + height; in scrollBottomIntoView() local459 if (currentPos > desiredPos) { in scrollBottomIntoView()460 mScrollView.scrollBy(0, currentPos - desiredPos); in scrollBottomIntoView()