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Searched refs:dequeueBuffer (Results 1 – 13 of 13) sorted by relevance

/frameworks/native/libs/ui/
DFramebufferNativeWindow.cpp153 ANativeWindow::dequeueBuffer = dequeueBuffer; in FramebufferNativeWindow()
224 int result = dequeueBuffer(window, buffer, &fenceFd); in dequeueBuffer_DEPRECATED()
235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, in dequeueBuffer() function in android::FramebufferNativeWindow
/frameworks/native/libs/gui/tests/
DBufferQueue_test.cpp79 mBQ->dequeueBuffer(&slot, &fence, false, 1, 1, 0, in TEST_F()
87 mBQ->dequeueBuffer(&slot, &fence, false, 1, 1, 0, in TEST_F()
/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.h99 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
113 status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage,
DVirtualDisplaySurface.cpp264 status_t VirtualDisplaySurface::dequeueBuffer(Source source, in dequeueBuffer() function in android::VirtualDisplaySurface
269 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, in dequeueBuffer()
303 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, in dequeueBuffer() function in android::VirtualDisplaySurface
358 result = dequeueBuffer(source, format, usage, &sslot, fence); in dequeueBuffer()
473 status_t result = dequeueBuffer(SOURCE_SINK, mOutputFormat, mOutputUsage, in refreshOutputBuffer()
/frameworks/native/libs/gui/
DSurface.cpp46 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; in Surface()
97 return c->dequeueBuffer(buffer, fenceFd); in hook_dequeueBuffer()
117 int result = c->dequeueBuffer(&buf, &fenceFd); in hook_dequeueBuffer_DEPRECATED()
178 int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) { in dequeueBuffer() function in android::Surface
186 status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, mSwapIntervalZero, in dequeueBuffer()
739 status_t err = dequeueBuffer(&out, &fenceFd); in lock()
DIGraphicBufferProducer.cpp82 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async, in dequeueBuffer() function in android::BpGraphicBufferProducer
206 int result = dequeueBuffer(&buf, &fence, async, w, h, format, usage); in onTransact()
DBufferQueue.cpp253 status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async, in dequeueBuffer() function in android::BufferQueue
/frameworks/native/include/ui/
DFramebufferNativeWindow.h69 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
/frameworks/native/include/gui/
DIGraphicBufferProducer.h90 virtual status_t dequeueBuffer(int *slot, sp<Fence>* fence, bool async,
DBufferQueue.h160 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
DSurface.h126 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
/frameworks/av/services/camera/libcameraservice/device3/
DCamera3OutputStream.cpp109 res = currentConsumer->dequeueBuffer(currentConsumer.get(), &anb, &fenceFd); in getBufferLocked()
/frameworks/native/opengl/libagl/
Degl.cpp378 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, in connect()
533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) { in swapBuffers()