/frameworks/native/libs/ui/ |
D | FramebufferNativeWindow.cpp | 153 ANativeWindow::dequeueBuffer = dequeueBuffer; in FramebufferNativeWindow() 224 int result = dequeueBuffer(window, buffer, &fenceFd); in dequeueBuffer_DEPRECATED() 235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, in dequeueBuffer() function in android::FramebufferNativeWindow
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/frameworks/native/libs/gui/tests/ |
D | BufferQueue_test.cpp | 79 mBQ->dequeueBuffer(&slot, &fence, false, 1, 1, 0, in TEST_F() 87 mBQ->dequeueBuffer(&slot, &fence, false, 1, 1, 0, in TEST_F()
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | VirtualDisplaySurface.h | 99 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, 113 status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage,
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D | VirtualDisplaySurface.cpp | 264 status_t VirtualDisplaySurface::dequeueBuffer(Source source, in dequeueBuffer() function in android::VirtualDisplaySurface 269 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, in dequeueBuffer() 303 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, in dequeueBuffer() function in android::VirtualDisplaySurface 358 result = dequeueBuffer(source, format, usage, &sslot, fence); in dequeueBuffer() 473 status_t result = dequeueBuffer(SOURCE_SINK, mOutputFormat, mOutputUsage, in refreshOutputBuffer()
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/frameworks/native/libs/gui/ |
D | Surface.cpp | 46 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; in Surface() 97 return c->dequeueBuffer(buffer, fenceFd); in hook_dequeueBuffer() 117 int result = c->dequeueBuffer(&buf, &fenceFd); in hook_dequeueBuffer_DEPRECATED() 178 int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) { in dequeueBuffer() function in android::Surface 186 status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, mSwapIntervalZero, in dequeueBuffer() 739 status_t err = dequeueBuffer(&out, &fenceFd); in lock()
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D | IGraphicBufferProducer.cpp | 82 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async, in dequeueBuffer() function in android::BpGraphicBufferProducer 206 int result = dequeueBuffer(&buf, &fence, async, w, h, format, usage); in onTransact()
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D | BufferQueue.cpp | 253 status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async, in dequeueBuffer() function in android::BufferQueue
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/frameworks/native/include/ui/ |
D | FramebufferNativeWindow.h | 69 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
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/frameworks/native/include/gui/ |
D | IGraphicBufferProducer.h | 90 virtual status_t dequeueBuffer(int *slot, sp<Fence>* fence, bool async,
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D | BufferQueue.h | 160 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
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D | Surface.h | 126 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
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/frameworks/av/services/camera/libcameraservice/device3/ |
D | Camera3OutputStream.cpp | 109 res = currentConsumer->dequeueBuffer(currentConsumer.get(), &anb, &fenceFd); in getBufferLocked()
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/frameworks/native/opengl/libagl/ |
D | egl.cpp | 378 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, in connect() 533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) { in swapBuffers()
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