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Searched refs:elementsCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DOpenGLRenderer.h839 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
845 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
851 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
DOpenGLRenderer.cpp1349 GLsizei elementsCount = quadsCount * 6; in drawIndexedQuads() local
1350 while (elementsCount > 0) { in drawIndexedQuads()
1351 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); in drawIndexedQuads()
1356 elementsCount -= drawCount; in drawIndexedQuads()
3119 GLsizei elementsCount = layer->meshElementCount; in drawLayer() local
3121 while (elementsCount > 0) { in drawLayer()
3122 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); in drawLayer()
3128 elementsCount -= drawCount; in drawLayer()
3463 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, in drawTextureMesh() argument
3483 glDrawArrays(drawMode, 0, elementsCount); in drawTextureMesh()
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