Searched refs:elementsCount (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | OpenGLRenderer.h | 839 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 845 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 851 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
|
D | OpenGLRenderer.cpp | 1349 GLsizei elementsCount = quadsCount * 6; in drawIndexedQuads() local 1350 while (elementsCount > 0) { in drawIndexedQuads() 1351 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); in drawIndexedQuads() 1356 elementsCount -= drawCount; in drawIndexedQuads() 3119 GLsizei elementsCount = layer->meshElementCount; in drawLayer() local 3121 while (elementsCount > 0) { in drawLayer() 3122 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); in drawLayer() 3128 elementsCount -= drawCount; in drawLayer() 3463 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, in drawTextureMesh() argument 3483 glDrawArrays(drawMode, 0, elementsCount); in drawTextureMesh() [all …]
|