/frameworks/rs/driver/ |
D | rsdFrameBuffer.cpp | 32 void setDepthAttachment(const Context *rsc, const FBOCache *fb) { in setDepthAttachment() argument 33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; in setDepthAttachment() 36 if (fb->mHal.state.depthTarget != NULL) { in setDepthAttachment() 37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv; in setDepthAttachment() 40 rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget, in setDepthAttachment() 47 void setColorAttachment(const Context *rsc, const FBOCache *fb) { in setColorAttachment() argument 48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; in setColorAttachment() 50 for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) { in setColorAttachment() 52 if (fb->mHal.state.colorTargets[i] != NULL) { in setColorAttachment() 53 color = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv; in setColorAttachment() [all …]
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D | rsdFrameBuffer.h | 23 const android::renderscript::FBOCache *fb); 25 const android::renderscript::FBOCache *fb); 27 const android::renderscript::FBOCache *fb);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
D | TestAppRS.java | 137 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); in createFromResource() local 138 fb.setShaderConst(constType); in createFromResource() 139 fb.setShader(mRes, id); in createFromResource() 140 fb.addTexture(TextureType.TEXTURE_2D, "diffuse"); in createFromResource() 142 fb.addShaderTexture(TextureType.TEXTURE_CUBE, "reflection"); in createFromResource() 144 FragmentShader pf = fb.create(); in createFromResource() 172 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); in initPaintShaders() local 173 fb.setObjectConst(lightParams.getAllocation().getType()); in initPaintShaders() 174 fb.setShader(mRes, R.raw.plastic_lights); in initPaintShaders() 175 mLightsF = fb.create(); in initPaintShaders() [all …]
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D | SimpleAppRS.java | 138 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); in createLambertShader() local 140 fb.setShaderConst(new Type.Builder(mRS, b.create()).setX(1).create()); in createLambertShader() 142 fb.setShader(mRes, R.raw.diffuse); in createLambertShader() 144 fb.addTexture(TextureType.TEXTURE_2D, "diffuse"); in createLambertShader() 145 FragmentShader shader = fb.create(); in createLambertShader()
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D | FullscreenBlur.java | 162 FragmentShader.Builder fb = new FragmentShader.Builder(rs); in getShader() local 163 fb.setShader(res, resID); in getShader() 164 fb.addTexture(TextureType.TEXTURE_2D, "color"); in getShader() 166 fb.setObjectConst(constants); in getShader() 168 FragmentShader prog = fb.create(); in getShader()
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/frameworks/native/libs/ui/ |
D | FramebufferNativeWindow.cpp | 198 framebuffer_device_t* fb = getSelf(window)->fbDev; in setSwapInterval() local 199 return fb->setSwapInterval(fb, interval); in setSwapInterval() 240 framebuffer_device_t* fb = self->fbDev; in dequeueBuffer() local 279 framebuffer_device_t* fb = self->fbDev; in queueBuffer() local 286 int res = fb->post(fb, handle); in queueBuffer() 298 framebuffer_device_t* fb = self->fbDev; in query() local 301 *value = fb->width; in query() 304 *value = fb->height; in query() 307 *value = fb->format; in query() 316 *value = fb->width; in query() [all …]
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/frameworks/native/cmds/screenshot/ |
D | screenshot.c | 19 int fb; in take_screenshot() local 27 fb = fileno(fb_in); in take_screenshot() 28 if(fb < 0) { in take_screenshot() 32 fb_in = fdopen(fb, "r"); in take_screenshot() 34 if(ioctl(fb, FBIOGET_VSCREENINFO, &vinfo) < 0) { in take_screenshot() 38 fcntl(fb, F_SETFD, FD_CLOEXEC); in take_screenshot()
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/frameworks/base/cmds/screencap/ |
D | screencap.cpp | 153 int fb = open(fbpath, O_RDONLY); in main() local 154 if (fb >= 0) { in main() 156 if (ioctl(fb, FBIOGET_VSCREENINFO, &vinfo) == 0) { in main() 165 mapbase = mmap(0, mapsize, PROT_READ, MAP_PRIVATE, fb, 0); in main() 171 close(fb); in main()
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/frameworks/av/media/libstagefright/ |
D | XINGSeeker.cpp | 59 float fa, fb; in getOffsetForTime() local 66 fb = (float)mTOC[a]; in getOffsetForTime() 68 fb = 256.0f; in getOffsetForTime() 70 fx = fa + (fb-fa)*(percent-a); in getOffsetForTime()
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/frameworks/base/core/jni/ |
D | BindTest.cpp | 241 FieldBlock *fb; in register_BindTest() local 243 fb = findField(clazz, "instanceString", "Ljava/lang/String;"); in register_BindTest() 245 if (fb == NULL || ((fb->access_flags & ACC_STATIC) == ACC_STATIC)) { in register_BindTest() 250 offset_instanceString = fb->offset; in register_BindTest()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | SceneManager.java | 358 FragmentShader.Builder fb = new FragmentShader.Builder(rs); in getColorFS() local 359 fb.setShader(code); in getColorFS() 360 fb.setObjectConst(objConstBuilder.create()); in getColorFS() 361 sSceneManager.mColor = fb.create(); in getColorFS() 381 FragmentShader.Builder fb = new FragmentShader.Builder(rs); in getTextureFS() local 382 fb.setShader(code); in getTextureFS() 383 fb.addTexture(Program.TextureType.TEXTURE_2D, "color"); in getTextureFS() 384 sSceneManager.mTexture = fb.create(); in getTextureFS()
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 143 FloatBuffer fb = bb.asFloatBuffer(); in createFloatBuffer() local 144 fb.put(buf); in createFloatBuffer() 145 fb.position(0); in createFloatBuffer() 146 return fb; in createFloatBuffer()
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/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/ |
D | ClearActivity.java | 83 float fb = (float) (-(h / 2)) / 288; in onSurfaceChanged() local 86 gl.glFrustumf(fl, fr, fb, ft, 1.0f, 2000.0f); in onSurfaceChanged()
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/frameworks/native/opengl/libs/GLES_trace/src/ |
D | gltrace_context.cpp | 173 void GLTraceContext::getCompressedFB(void **fb, unsigned *fbsize, unsigned *fbwidth, in getCompressedFB() argument 202 *fb = fbcompressed; in getCompressedFB()
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D | gltrace_context.h | 73 void getCompressedFB(void **fb, unsigned *fbsize,
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D | gltrace_fixup.cpp | 152 GLMessage_FrameBuffer *fb = glmsg->mutable_fb(); in fixup_addFBContents() local 153 fb->set_width(fbwidth); in fixup_addFBContents() 154 fb->set_height(fbheight); in fixup_addFBContents() 155 fb->add_contents(fbcontents, fbsize); in fixup_addFBContents()
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D | gltrace.pb.cpp | 2177 7, this->fb(), output); in SerializeWithCachedSizes() 2229 this->fb()); in ByteSize() 2279 mutable_fb()->::android::gltrace::GLMessage_FrameBuffer::MergeFrom(from.fb()); in MergeFrom() 2303 if (!this->fb().IsInitialized()) return false; in IsInitialized()
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D | gltrace.pb.h | 1641 inline const ::android::gltrace::GLMessage_FrameBuffer& fb() const; 2110 inline const ::android::gltrace::GLMessage_FrameBuffer& GLMessage::fb() const { in fb() function
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/frameworks/rs/ |
D | rs_hal.h | 275 bool (*init)(const Context *rsc, const FBOCache *fb); 276 void (*setActive)(const Context *rsc, const FBOCache *fb); 277 void (*destroy)(const Context *rsc, const FBOCache *fb);
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/frameworks/base/docs/html/google/gcm/ |
D | index.jd | 48 …in tandem with existing GCM APIs. Use <a href="https://services.google.com/fb/forms/gcm/">this for… 51 …ltiple devices owned by the user. Use <a href="https://services.google.com/fb/forms/gcm/">this for…
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D | notifications.jd | 33 <li><a href="https://services.google.com/fb/forms/gcm/" class="external-link" target="_android">CCS… 39 …o try out this feature, sign up using <a href="https://services.google.com/fb/forms/gcm/">this for…
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D | ccs.jd | 33 <li><a href="https://services.google.com/fb/forms/gcm/" class="external-link" target="_android">CCS… 39 …o try out this feature, sign up using <a href="https://services.google.com/fb/forms/gcm/">this for…
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D | helper.jd | 44 <li><a href="https://services.google.com/fb/forms/gcm/" class="external-link" target="_android">CCS…
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D | gs.jd | 23 <li><a href="https://services.google.com/fb/forms/gcm/" class="external-link" target="_android">CCS…
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/frameworks/native/opengl/libs/GLES_trace/ |
D | gltrace.proto | 658 optional FrameBuffer fb = 7; // contents of the framebuffer field
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