Searched refs:fieldNames (Results 1 – 6 of 6) sorted by relevance
157 s.append(e->mHal.state.fieldNames[field]); in getGLSLInputString()169 const char *fn = e->mHal.state.fieldNames[field]; in appendAttributes()279 const char *fn = e->mHal.state.fieldNames[field]; in appendUserConstants()536 const char *fieldName = e->mHal.state.fieldNames[field]; in setupUserConstants()607 tmp.append(e->mHal.state.fieldNames[ct]); in initAddUserElement()
116 tmp.append(elem->mHal.state.fieldNames[fieldI]); in init()
190 const char **fieldNames; member
52 const char *nameSource = element->mHal.state.fieldNames[index]; in rsElementGetSubElementName()
59 delete [] mHal.state.fieldNames; in clear()188 mHal.state.fieldNames = new const char*[noPaddingFieldCount]; in compute()211 mHal.state.fieldNames[ctNoPadding] = mFields[ct].name; in compute()
51 const char **fieldNames; member