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Searched refs:glGetFloatv (Results 1 – 25 of 31) sorted by relevance

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/frameworks/native/opengl/tools/glgen/stubs/gles11/
DglGetFloatv.java3 public static native void glGetFloatv( in glGetFloatv() method
11 public static native void glGetFloatv( in glGetFloatv() method
DglGetFloatv.nativeReg1 {"glGetFloatv", "(I[FI)V", (void *) android_glGetFloatv__I_3FI },
2 {"glGetFloatv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glGetFloatv__ILjava_nio_FloatBuffer_…
DglGetFloatv.cpp5 get<jfloatArray, GLfloat, glGetFloatv>(_env, _this, pname, params_ref, offset); in android_glGetFloatv__I_3FI()
12 getarray<GLfloat, glGetFloatv>(_env, _this, pname, params_buf); in android_glGetFloatv__ILjava_nio_FloatBuffer_2()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL11.java288 void glGetFloatv( in glGetFloatv() method
294 void glGetFloatv( in glGetFloatv() method
/frameworks/base/opengl/java/android/opengl/
DGLES11.java345 public static native void glGetFloatv( in glGetFloatv() method in GLES11
353 public static native void glGetFloatv( in glGetFloatv() method in GLES11
DGLES20.java967 public static native void glGetFloatv( in glGetFloatv() method in GLES20
975 public static native void glGetFloatv( in glGetFloatv() method in GLES20
DGLErrorWrapper.java1082 public void glGetFloatv(int pname, float[] params, int offset) { in glGetFloatv() method in GLErrorWrapper
1084 mgl11.glGetFloatv(pname, params, offset); in glGetFloatv()
1088 public void glGetFloatv(int pname, FloatBuffer params) { in glGetFloatv() method in GLErrorWrapper
1090 mgl11.glGetFloatv(pname, params); in glGetFloatv()
DGLLogWrapper.java2946 public void glGetFloatv(int pname, float[] params, int offset) { in glGetFloatv() method in GLLogWrapper
2952 mgl11.glGetFloatv(pname, params, offset); in glGetFloatv()
2955 public void glGetFloatv(int pname, FloatBuffer params) { in glGetFloatv() method in GLLogWrapper
2960 mgl11.glGetFloatv(pname, params); in glGetFloatv()
/frameworks/native/opengl/tools/glgen/specs/gles11/
Dchecks.spec55 // glGetFloatv
DGLES11.spec16 void glGetFloatv ( GLenum pname, GLfloat *params )
DGLES20.spec63 void glGetFloatv ( GLenum pname, GLfloat *params )
/frameworks/native/opengl/tools/glgen/specs/jsr239/
Dglspec-1.116 void glGetFloatv ( GLenum pname, GLfloat *params )
/frameworks/base/opengl/java/com/google/android/gles_jni/
DGLImpl.java1357 public native void glGetFloatv( in glGetFloatv() method in GLImpl
1365 public native void glGetFloatv( in glGetFloatv() method in GLImpl
/frameworks/native/opengl/libs/GLES_trace/
Dgltrace.proto189 glGetFloatv = 163; enumerator
/frameworks/native/opengl/libs/GLES_CM/
Dgl_api.in31 void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
32 CALL_GL_API(glGetFloatv, pname, params);
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in184 void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) {
185 CALL_GL_API(glGetFloatv, pname, params);
Dgl3_api.in184 void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) {
185 CALL_GL_API(glGetFloatv, pname, params);
/frameworks/rs/driver/
DrsdGL.cpp401 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &dc->gl.gl.EXT_texture_max_aniso); in rsdGLInit()
/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_fixup.cpp736 case GLMessage::glGetFloatv: in fixupGLMessage()
Dgltrace.pb.cpp804 const GLMessage_Function GLMessage::glGetFloatv; member in android::gltrace::GLMessage
Dgltrace.pb.h1152 static const Function glGetFloatv = GLMessage_Function_glGetFloatv; variable
/frameworks/native/opengl/include/GLES/
Dgl.h603 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
/frameworks/native/opengl/include/GLES2/
Dgl2.h534 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
/frameworks/base/core/jni/
Dandroid_opengl_GLES11.cpp1118 get<jfloatArray, GLfloat, glGetFloatv>(_env, _this, pname, params_ref, offset); in android_glGetFloatv__I_3FI()
1125 getarray<GLfloat, glGetFloatv>(_env, _this, pname, params_buf); in android_glGetFloatv__ILjava_nio_FloatBuffer_2()
/frameworks/native/opengl/include/GLES3/
Dgl3.h868 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);

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