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Searched refs:hasExternalTexture (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DProgramCache.cpp452 if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()
473 if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()
493 } else if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()
534 if (description.hasExternalTexture) { in generateFragmentShader()
541 if (description.hasTexture || description.hasExternalTexture) { in generateFragmentShader()
559 const bool singleColor = !description.hasTexture && !description.hasExternalTexture && in generateFragmentShader()
568 } else if (description.hasExternalTexture) { in generateFragmentShader()
586 const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && in generateFragmentShader()
590 const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && in generateFragmentShader()
666 if (description.hasTexture || description.hasExternalTexture) { in generateFragmentShader()
DProgram.h124 bool hasExternalTexture; member
171 hasExternalTexture = false; in reset()
265 if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT; in key()
DProgram.cpp50 if (description.hasTexture || description.hasExternalTexture) { in Program()
DOpenGLRenderer.cpp1778 mDescription.hasExternalTexture = true; in setupDrawWithExternalTexture()