Searched refs:holes (Results 1 – 3 of 3) sorted by relevance
477 Region holes(clip.subtract(under)); in onDraw() local478 if (!holes.isEmpty()) { in onDraw()479 clearWithOpenGL(hw, holes, 0, 0, 0, 1); in onDraw()
253 uniformly without "holes". References appearing in the index after a hole are ignored.</p>
865 which means you can cause unintentional security holes.