Searched refs:iMode (Results 1 – 2 of 2) sorted by relevance
71 M4OSA_Int32 iMode = 0; in M4OSA_fileCommonOpen() local
1379 uint32_t iMode = d.flags & EFFECT_FLAG_TYPE_MASK; in addEffect_l() local1381 if (iMode == EFFECT_FLAG_TYPE_INSERT) { in addEffect_l()