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Searched refs:ignoreTransform (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DOpenGLRenderer.h724 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
740 SkXfermode::Mode mode, bool ignoreTransform = false,
840 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
846 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
852 bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
983 bool ignoreTransform = false, bool ignoreModelView = false);
985 bool ignoreTransform = false);
989 void setupDrawShaderUniforms(bool ignoreTransform = false);
DOpenGLRenderer.cpp1868 bool ignoreTransform) { in setupDrawModelViewTranslate() argument
1870 if (!ignoreTransform) { in setupDrawModelViewTranslate()
1884 bool ignoreTransform, bool ignoreModelView) { in setupDrawModelView() argument
1892 if (!ignoreTransform) { in setupDrawModelView()
1915 void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) { in setupDrawShaderUniforms() argument
1917 if (ignoreTransform) { in setupDrawShaderUniforms()
2075 bool ignoreTransform = false; in drawAlphaBitmap() local
2079 ignoreTransform = true; in drawAlphaBitmap()
2090 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform); in drawAlphaBitmap()
2360 bool ignoreTransform = false; in drawBitmap() local
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