Searched refs:ignoreTransform (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | OpenGLRenderer.h | 724 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 740 SkXfermode::Mode mode, bool ignoreTransform = false, 840 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 846 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 852 bool ignoreTransform, bool ignoreScale = false, bool dirty = true); 983 bool ignoreTransform = false, bool ignoreModelView = false); 985 bool ignoreTransform = false); 989 void setupDrawShaderUniforms(bool ignoreTransform = false);
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D | OpenGLRenderer.cpp | 1868 bool ignoreTransform) { in setupDrawModelViewTranslate() argument 1870 if (!ignoreTransform) { in setupDrawModelViewTranslate() 1884 bool ignoreTransform, bool ignoreModelView) { in setupDrawModelView() argument 1892 if (!ignoreTransform) { in setupDrawModelView() 1915 void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) { in setupDrawShaderUniforms() argument 1917 if (ignoreTransform) { in setupDrawShaderUniforms() 2075 bool ignoreTransform = false; in drawAlphaBitmap() local 2079 ignoreTransform = true; in drawAlphaBitmap() 2090 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform); in drawAlphaBitmap() 2360 bool ignoreTransform = false; in drawBitmap() local [all …]
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