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Searched refs:invalidatedSprites (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/services/input/
DSpriteController.cpp79 bool wasEmpty = mLocked.invalidatedSprites.isEmpty(); in invalidateSpriteLocked()
80 mLocked.invalidatedSprites.push(sprite); in invalidateSpriteLocked()
120 numSprites = mLocked.invalidatedSprites.size(); in doUpdateSprites()
122 const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i); in doUpdateSprites()
127 mLocked.invalidatedSprites.clear(); in doUpdateSprites()
DSpriteController.h274 Vector<sp<SpriteImpl> > invalidatedSprites; member