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Searched refs:keepAnimating (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/services/input/
DPointerController.cpp414 bool keepAnimating = false; in doAnimate() local
425 keepAnimating = true; in doAnimate()
434 keepAnimating = true; in doAnimate()
449 keepAnimating = true; in doAnimate()
454 if (keepAnimating) { in doAnimate()