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Searched refs:layers (Results 1 – 20 of 20) sorted by relevance

/frameworks/base/graphics/java/android/graphics/drawable/
DLayerDrawable.java66 public LayerDrawable(Drawable[] layers) { in LayerDrawable() argument
67 this(layers, null); in LayerDrawable()
77 LayerDrawable(Drawable[] layers, LayerState state) { in LayerDrawable() argument
79 int length = layers.length; in LayerDrawable()
84 r[i].mDrawable = layers[i]; in LayerDrawable()
85 layers[i].setCallback(this); in LayerDrawable()
86 mLayerState.mChildrenChangingConfigurations |= layers[i].getChangingConfigurations(); in LayerDrawable()
223 final ChildDrawable[] layers = mLayerState.mChildren; in findDrawableByLayerId() local
226 if (layers[i].mId == id) { in findDrawableByLayerId()
227 return layers[i].mDrawable; in findDrawableByLayerId()
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DTransitionDrawable.java77 public TransitionDrawable(Drawable[] layers) { in TransitionDrawable() argument
78 this(new TransitionState(null, null, null), layers); in TransitionDrawable()
95 private TransitionDrawable(TransitionState state, Drawable[] layers) { in TransitionDrawable() argument
96 super(layers, state); in TransitionDrawable()
/frameworks/opt/colorpicker/src/com/android/colorpicker/
DColorStateDrawable.java34 public ColorStateDrawable(Drawable[] layers, int color) { in ColorStateDrawable() argument
35 super(layers); in ColorStateDrawable()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp948 const LayerVector& layers(mDrawingState.layersSortedByZ); in preComposition() local
949 const size_t count = layers.size(); in preComposition()
951 if (layers[i]->onPreComposition()) { in preComposition()
962 const LayerVector& layers(mDrawingState.layersSortedByZ); in postComposition() local
963 const size_t count = layers.size(); in postComposition()
965 layers[i]->onPostComposition(); in postComposition()
1008 const LayerVector& layers(mDrawingState.layersSortedByZ); in rebuildLayerStacks() local
1017 SurfaceFlinger::computeVisibleRegions(layers, in rebuildLayerStacks()
1020 const size_t count = layers.size(); in rebuildLayerStacks()
1022 const sp<Layer>& layer(layers[i]); in rebuildLayerStacks()
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DDisplayDevice.cpp288 void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers) { in setVisibleLayersSortedByZ() argument
289 mVisibleLayersSortedByZ = layers; in setVisibleLayersSortedByZ()
291 size_t count = layers.size(); in setVisibleLayersSortedByZ()
293 const sp<Layer>& layer(layers[i]); in setVisibleLayersSortedByZ()
DDisplayDevice.h105 void setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers);
/frameworks/base/libs/hwui/
DCaches.cpp314 Vector<Layer*> layers; in clearGarbage() local
319 layers = mLayerGarbage; in clearGarbage()
330 count = layers.size(); in clearGarbage()
332 Layer* layer = layers.itemAt(i); in clearGarbage()
335 layers.clear(); in clearGarbage()
DDisplayList.cpp229 const Vector<Layer*>& layers = recorder.getLayers(); in initFromDisplayListRenderer() local
230 for (size_t i = 0; i < layers.size(); i++) { in initFromDisplayListRenderer()
231 mLayers.add(layers.itemAt(i)); in initFromDisplayListRenderer()
232 caches.resourceCache.incrementRefcountLocked(layers.itemAt(i)); in initFromDisplayListRenderer()
/frameworks/base/docs/html/guide/topics/graphics/
Dhardware-accel.jd29 <a href="#layers">View Layers</a>
32 <li><a href="#layers-anims">View Layers and Animations</a></li>
130 the view level. View layers have other functions besides disabling hardware acceleration. See <a
131 href="#layers">View layers</a> for more information about their uses.</p>
609 <h2 id="layers">View Layers</h2>
613 Canvas.saveLayer()}. Off-screen buffers, or layers, have several uses. You can use them to get
618 <p>Beginning in Android 3.0 (API level 11), you have more control on how and when to use layers
659 <h3 id="layers-anims">View layers and animations</h3>
661 <p>Hardware layers can deliver faster and smoother animations when your application
664 using hardware layers to render the view to a hardware texture. The hardware texture can
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/frameworks/native/cmds/flatland/
DMain.cpp54 LayerDesc layers[MAX_NUM_LAYERS]; member
415 LayerDesc ld = mDesc.layers[i]; in setUp()
562 if (desc.layers[i].rendererFactory == NULL) { in countLayers()
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dicon_design.jd121 which preserves the layers and design treatments we used when creating the
124 with the layers and treatments may vary based on the program you are using.</p>
272 combination of vector shapes and raster layers and effects. When possible,
295 <h3>When scaling, redraw bitmap layers as needed</h3>
298 layer, those layers will need to be redrawn manually to appear crisp at higher
Dactivity_task_design.jd1158 at once, and Maps, which can have several layers of geographic data
1165 For example, Maps uses <em>layers</em> to present different
1169 stores these layers in its own history so the <em>Back</em> button can return to
/frameworks/base/docs/html/tools/
Dindex.jd54 updates on GPU views and hardware layers, and other information.</li>
/frameworks/base/docs/html/design/style/
Diconography.jd391 combination of vector shapes and raster layers and effects. When possible,
413 <h3>When scaling, redraw bitmap layers as needed</h3>
416 layer, those layers will need to be redrawn manually to appear crisp at higher
/frameworks/base/docs/html/training/custom-views/
Doptimizing-view.jd167 <p>There is a tradeoff, though. Caching images as hardware layers consumes video memory, which is a
/frameworks/base/docs/html/about/versions/
Dandroid-3.0.jd547 <li><b>View support for hardware and software layers</b>
558 acceleration is turned off, hardware layers behave exactly as software layers.</p>
560 software rendering pipeline, even if hardware acceleration is enabled. Software layers should be
632 rights. It's implemented in two architectural layers:</p>
Djelly-bean.jd657 particular, <strong>drawing is optimized</strong> for layers, clipping and
1100 <li><strong>Show hardware layers updates</strong> &mdash; Flashes hardware
1101 layers green when they update.</li>
/frameworks/base/docs/html/guide/appendix/
Dglossary.jd214 for drawing, and provides various helper methods to draw layers and resize
/frameworks/base/docs/html/guide/topics/resources/
Ddrawable-resource.jd554 <dd>XML file saved at <code>res/drawable/layers.xml</code>:
581 android:src="@drawable/layers" /&gt;
585 <img src="{@docRoot}images/resources/layers.png" alt="" />
/frameworks/base/docs/html/guide/topics/renderscript/
Dadvanced.jd46 different layers of code as well as how memory is shared between the Android VM and