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Searched refs:mChannelPool (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libmedia/
DSoundPool.cpp64 mChannelPool = new SoundChannel[mMaxChannels]; in SoundPool()
66 mChannelPool[i].init(this); in SoundPool()
67 mChannels.push_back(&mChannelPool[i]); in SoundPool()
83 if (mChannelPool) in ~SoundPool()
84 delete [] mChannelPool; in ~SoundPool()
185 if (mChannelPool[i].channelID() == channelID) { in findChannel()
186 return &mChannelPool[i]; in findChannel()
195 if (mChannelPool[i].nextChannelID() == channelID) { in findNextChannel()
196 return &mChannelPool[i]; in findNextChannel()
331 SoundChannel* channel = &mChannelPool[i]; in autoPause()
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/frameworks/av/include/media/
DSoundPool.h222 SoundChannel* mChannelPool; variable