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Searched refs:mDrawState (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/services/java/com/android/server/wm/
DWindowStateAnimator.java145 int mDrawState; field in WindowStateAnimator
354 if (mDrawState == HAS_DRAWN in stepAnimationLocked()
441 + drawStateToString(mDrawState)); in finishDrawingLocked()
443 if (mDrawState == DRAW_PENDING) { in finishDrawingLocked()
451 mDrawState = COMMIT_DRAW_PENDING; in finishDrawingLocked()
462 + drawStateToString(mDrawState)); in commitFinishDrawingLocked()
464 if (mDrawState != COMMIT_DRAW_PENDING) { in commitFinishDrawingLocked()
470 mDrawState = READY_TO_SHOW; in commitFinishDrawingLocked()
628 mDrawState = DRAW_PENDING; in createSurfaceLocked()
708 mDrawState = NO_SURFACE; in createSurfaceLocked()
[all …]
DWindowState.java941 (mWinAnimator.mDrawState == WindowStateAnimator.COMMIT_DRAW_PENDING in isDrawFinishedLw()
942 || mWinAnimator.mDrawState == WindowStateAnimator.READY_TO_SHOW in isDrawFinishedLw()
943 || mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN); in isDrawFinishedLw()
952 (mWinAnimator.mDrawState == WindowStateAnimator.READY_TO_SHOW in isDrawnLw()
953 || mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN); in isDrawnLw()
1074 return mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN; in hasDrawnLw()
DAppWindowToken.java163 + " mDrawState=" + win.mWinAnimator.mDrawState in updateReportedVisibilityLocked()
DWindowAnimator.java309 if (winAnimator.mDrawState == WindowStateAnimator.READY_TO_SHOW) { in updateWindowsLocked()
DWindowManagerService.java1637 + w.isOnScreen() + " mDrawState=" + w.mWinAnimator.mDrawState); in adjustWallpaperWindowsLocked()
5653 + ", " + appWin + " drawState=" + appWin.mWinAnimator.mDrawState); in screenshotApplications()
5719 "null" : (appWin + " drawState=" + appWin.mWinAnimator.mDrawState))); in screenshotApplications()
8762 winAnimator.mDrawState = WindowStateAnimator.DRAW_PENDING; in updateResizingWindows()
9143 + " mDrawState=" + winAnimator.mDrawState in performLayoutAndPlaceSurfacesLockedInner()
9283 winAnimator.mDrawState == WindowStateAnimator.DRAW_PENDING) Slog.i( in performLayoutAndPlaceSurfacesLockedInner()
9291 = winAnimator.mDrawState == WindowStateAnimator.DRAW_PENDING; in performLayoutAndPlaceSurfacesLockedInner()