Searched refs:mEGLContext (Results 1 – 6 of 6) sorted by relevance
24 int mEGLContext; field in EGLContextImpl27 mEGLContext = ctx; in EGLContextImpl()43 return mEGLContext == that.mEGLContext; in equals()48 return mEGLContext; in hashCode()
123 if (mContext.mEGLContext != value) in eglGetCurrentContext()
115 RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) { in RenderEngine()122 mEGLContext = ctxt; in setEGLContext()126 return mEGLContext; in getEGLContext()
47 EGLContext mEGLContext; variable
563 mEGLContext = mRenderEngine->getEGLContext(); in init()569 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, in init()601 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); in init()1140 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); in postFramebuffer()1149 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); in postFramebuffer()1258 defaultDisplay->makeCurrent(mEGLDisplay, mEGLContext); in handleTransactionLocked()1711 if (!hw->makeCurrent(mEGLDisplay, mEGLContext)) { in doComposeSurfaces()
433 EGLContext mEGLContext; variable