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Searched refs:mMesh (Results 1 – 12 of 12) sorted by relevance

/frameworks/base/libs/hwui/font/
DCacheTexture.h142 return mMesh; in mesh()
161 TextureVertex* mesh = mMesh + mCurrentQuad * 4; in addQuad()
188 TextureVertex* mMesh; variable
DCacheTexture.cpp114 mMesh(NULL), mCurrentQuad(0), mMaxQuadCount(maxQuadCount), in CacheTexture()
150 delete[] mMesh; in releaseMesh()
178 if (!mMesh) { in allocateMesh()
179 mMesh = new TextureVertex[mMaxQuadCount * 4]; in allocateMesh()
/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
Dsimplemodel.rs34 rs_mesh mMesh;
112 rsgMeshComputeBoundingBox(info->mMesh,
129 rsgDrawMesh(info->mMesh);
DSceneGraphRS.java62 private Mesh mMesh; field in SceneGraphRS
193 mMesh = (Mesh)entry.getObject(); in initRS()
194 mScript.set_gTestMesh(mMesh); in initRS()
/frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/
Dshaderstest.rs44 rs_mesh mMesh;
120 rsgMeshComputeBoundingBox(info->mMesh,
137 rsgDrawMesh(info->mMesh);
/frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/
Dfbotest.rs35 rs_mesh mMesh;
104 rsgMeshComputeBoundingBox(info->mMesh,
121 rsgDrawMesh(info->mMesh);
Dfbosync.rs36 rs_mesh mMesh;
105 rsgMeshComputeBoundingBox(info->mMesh,
122 rsgDrawMesh(info->mMesh);
/frameworks/rs/
DrsFont.cpp622 mMesh.set(new Mesh(mRSC, 1, 1)); in initVertexArrayBuffers()
623 mMesh->setVertexBuffer(vertexAlloc, 0); in initVertexArrayBuffers()
624 mMesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0); in initVertexArrayBuffers()
625 mMesh->init(); in initVertexArrayBuffers()
665 mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6); in issueDrawCommand()
822 mMesh.clear(); in deinit()
DrsFont.h238 ObjectBaseRef<Mesh> mMesh; variable
/frameworks/native/services/surfaceflinger/
DLayer.cpp77 mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2), in Layer()
552 computeGeometry(hw, mMesh); in clearWithOpenGL()
554 engine.drawMesh(mMesh); in clearWithOpenGL()
567 computeGeometry(hw, mMesh); in drawWithOpenGL()
592 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>()); in drawWithOpenGL()
600 engine.drawMesh(mMesh); in drawWithOpenGL()
DLayer.h362 mutable Mesh mMesh; variable
/frameworks/base/libs/hwui/
DDisplayListOp.h956 mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL), in DrawPatchOp()
974 if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) { in getMesh()
976 mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(), in getMesh()
980 return mMesh; in getMesh()
1090 const Patch* mMesh; variable