Searched refs:mOwnInBuffer (Results 1 – 2 of 2) sorted by relevance
279 mOwnInBuffer = ownsBuffer;361 bool mOwnInBuffer; // true if the chain owns its input buffer variable
1206 mOwnInBuffer(false), mVolumeCtrlIdx(-1), mLeftVolume(UINT_MAX), mRightVolume(UINT_MAX), in EffectChain()1219 if (mOwnInBuffer) { in ~EffectChain()