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Searched refs:mProducerBuffers (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp189 mProducerBuffers[mFbProducerSlot] : sp<GraphicBuffer>(NULL); in advanceFrame()
190 sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot]; in advanceFrame()
221 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); in onFrameCommitted()
222 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot], in onFrameCommitted()
256 *outBuf = mProducerBuffers[pslot]; in requestBuffer()
289 mProducerBuffers[i].clear(); in dequeueBuffer()
293 mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]); in dequeueBuffer()
295 dbgSourceStr(source), pslot, mProducerBuffers[pslot].get(), in dequeueBuffer()
296 mProducerBuffers[pslot]->getPixelFormat(), in dequeueBuffer()
297 mProducerBuffers[pslot]->getUsage()); in dequeueBuffer()
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DVirtualDisplaySurface.h155 sp<GraphicBuffer> mProducerBuffers[BufferQueue::NUM_BUFFER_SLOTS]; variable