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Searched refs:mSinkBufferHeight (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp104 mQueueBufferOutput.deflate(&mSinkBufferWidth, &mSinkBufferHeight, in beginFrame()
234 Rect(mSinkBufferWidth, mSinkBufferHeight), in onFrameCommitted()
270 mSinkBufferWidth, mSinkBufferHeight, format, usage); in dequeueBuffer()
338 (h != 0 && h != mSinkBufferHeight)) { in dequeueBuffer()
343 mSinkBufferWidth, mSinkBufferHeight, in dequeueBuffer()
460 mSinkBufferHeight = 0; in resetPerFrameState()
DVirtualDisplaySurface.h172 uint32_t mSinkBufferWidth, mSinkBufferHeight; variable