Searched refs:mSinkBufferHeight (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | VirtualDisplaySurface.cpp | 104 mQueueBufferOutput.deflate(&mSinkBufferWidth, &mSinkBufferHeight, in beginFrame() 234 Rect(mSinkBufferWidth, mSinkBufferHeight), in onFrameCommitted() 270 mSinkBufferWidth, mSinkBufferHeight, format, usage); in dequeueBuffer() 338 (h != 0 && h != mSinkBufferHeight)) { in dequeueBuffer() 343 mSinkBufferWidth, mSinkBufferHeight, in dequeueBuffer() 460 mSinkBufferHeight = 0; in resetPerFrameState()
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D | VirtualDisplaySurface.h | 172 uint32_t mSinkBufferWidth, mSinkBufferHeight; variable
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