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Searched refs:mTexMatrixHandle (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/libvideoeditor/lvpp/
DNativeWindowRenderer.h106 GLint mTexMatrixHandle; variable
DNativeWindowRenderer.cpp360 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in render()
470 mTexMatrixHandle = glGetUniformLocation(mProgram[i], "texMatrix"); in updateProgramAndHandle()
/frameworks/native/libs/gui/tests/
DSurfaceTexture_test.cpp543 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); in SetUp()
545 ASSERT_NE(-1, mTexMatrixHandle); in SetUp()
588 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in drawTexture()
599 GLint mTexMatrixHandle; member in android::SurfaceTextureGLTest::TextureRenderer