Searched refs:mTexMatrixHandle (Results 1 – 3 of 3) sorted by relevance
106 GLint mTexMatrixHandle; variable
360 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in render()470 mTexMatrixHandle = glGetUniformLocation(mProgram[i], "texMatrix"); in updateProgramAndHandle()
543 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); in SetUp()545 ASSERT_NE(-1, mTexMatrixHandle); in SetUp()588 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in drawTexture()599 GLint mTexMatrixHandle; member in android::SurfaceTextureGLTest::TextureRenderer