Searched refs:mTexPosHandle (Results 1 – 2 of 2) sorted by relevance
351 glVertexAttribPointer(mTexPosHandle, 2, GL_FLOAT, GL_FALSE, 0, in render()355 glEnableVertexAttribArray(mTexPosHandle); in render()469 mTexPosHandle = glGetAttribLocation(mProgram[i], "vTexPos"); in updateProgramAndHandle()
105 GLint mTexPosHandle; variable