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Searched refs:mTextureUniformIndexStart (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/
DrsProgramFragment.h45 int32_t mTextureUniformIndexStart; variable
/frameworks/rs/driver/
DrsdShader.h123 int32_t mTextureUniformIndexStart; variable
DrsdShader.cpp130 mTextureUniformIndexStart = uniformCount; in init()
479 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); in setupTextures()