Searched refs:mTextureUniformIndexStart (Results 1 – 3 of 3) sorted by relevance
45 int32_t mTextureUniformIndexStart; variable
123 int32_t mTextureUniformIndexStart; variable
130 mTextureUniformIndexStart = uniformCount; in init()479 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); in setupTextures()