Searched refs:mTransformCamera (Results 1 – 2 of 2) sorted by relevance
47 mDestroyed(false), mTransformMatrix(NULL), mTransformCamera(NULL), mTransformMatrix3D(NULL), in DisplayList()74 delete mTransformCamera; in clearResources()80 mTransformCamera = NULL; in clearResources()328 if (!mTransformCamera) { in updateMatrix()329 mTransformCamera = new Sk3DView(); in updateMatrix()333 mTransformCamera->save(); in updateMatrix()335 mTransformCamera->rotateX(mRotationX); in updateMatrix()336 mTransformCamera->rotateY(mRotationY); in updateMatrix()337 mTransformCamera->rotateZ(-mRotation); in updateMatrix()338 mTransformCamera->getMatrix(mTransformMatrix3D); in updateMatrix()[all …]
330 if (!mTransformCamera) { in setCameraDistance()331 mTransformCamera = new Sk3DView(); in setCameraDistance()334 mTransformCamera->setCameraLocation(0, 0, distance); in setCameraDistance()525 Sk3DView* mTransformCamera; variable