Searched refs:mUniverseTransform (Results 1 – 2 of 2) sorted by relevance
69 final Transformation mUniverseTransform = new Transformation(); field in WindowStateAnimator918 tmpMatrix.postConcat(mAnimator.mUniverseBackground.mUniverseTransform.getMatrix()); in computeShownFrameLocked()973 mShownAlpha *= mAnimator.mUniverseBackground.mUniverseTransform.getAlpha(); in computeShownFrameLocked()1017 tmpMatrix.postConcat(mAnimator.mUniverseBackground.mUniverseTransform.getMatrix()); in computeShownFrameLocked()1040 mShownAlpha *= mAnimator.mUniverseBackground.mUniverseTransform.getAlpha(); in computeShownFrameLocked()1634 mUniverseTransform.printShortString(pw); in dump()
2712 Transformation transform = window.mWinAnimator.mUniverseTransform; in setUniverseTransformLocked()