Searched refs:m_NumOfEntries (Results 1 – 3 of 3) sorted by relevance
58 m_NumOfEntries(0), in HashTableImpl()75 m_NumOfEntries = 0; in HashTableImpl()91 return (0 == m_NumOfEntries); in empty()101 m_NumOfEntries = 0; in init()117 m_NumOfEntries = 0; in clear()213 if ((m_NumOfEntries<<2) > m_NumOfBuckets*3) in mayRehash()215 else if (((m_NumOfBuckets-(m_NumOfEntries+m_NumOfTombstones))<<3) < m_NumOfBuckets) in mayRehash()
94 { return m_NumOfEntries; } in numOfEntries()130 unsigned int m_NumOfEntries; variable
83 ++BaseTy::m_NumOfEntries; in insert()106 --BaseTy::m_NumOfEntries; in erase()157 return ((float)BaseTy::m_NumOfEntries/(float)BaseTy::m_NumOfBuckets); in load_factor()