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/frameworks/native/libs/input/
DInputTransport.cpp74 return body.motion.pointerCount > 0 in isValid()
75 && body.motion.pointerCount <= MAX_POINTERS; in isValid()
88 return sizeof(Header) + body.motion.size(); in size()
322 msg.body.motion.seq = seq; in publishMotionEvent()
323 msg.body.motion.deviceId = deviceId; in publishMotionEvent()
324 msg.body.motion.source = source; in publishMotionEvent()
325 msg.body.motion.action = action; in publishMotionEvent()
326 msg.body.motion.flags = flags; in publishMotionEvent()
327 msg.body.motion.edgeFlags = edgeFlags; in publishMotionEvent()
328 msg.body.motion.metaState = metaState; in publishMotionEvent()
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
DomxVCM4P2_DecodePadMV_PVOP_s.s16 ; * Decodes and pads four motion vectors of the non-intra macroblock in P-VOP.
17 ; * The motion vector padding process is specified in subclause 7.6.1.6 of
29 ; * [in] pSrcMVLeftMB pointers to the motion vector buffers of the
32 ; * [in] pSrcMVUpperMB pointers to the motion vector buffers of the
35 ; * [in] pSrcMVUpperRightMB pointers to the motion vector buffers of the
42 ; * motion vector buffer is still filled with the
50 ; * [out] pDstMVCurMB pointer to the motion vector buffer of the current
51 ; * macroblock which contains four decoded motion vectors
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/
DomxVCM4P2_DecodePadMV_PVOP_s.s16 ; * Decodes and pads four motion vectors of the non-intra macroblock in P-VOP.
17 ; * The motion vector padding process is specified in subclause 7.6.1.6 of
29 ; * [in] pSrcMVLeftMB pointers to the motion vector buffers of the
32 ; * [in] pSrcMVUpperMB pointers to the motion vector buffers of the
35 ; * [in] pSrcMVUpperRightMB pointers to the motion vector buffers of the
42 ; * motion vector buffer is still filled with the
50 ; * [out] pDstMVCurMB pointer to the motion vector buffer of the current
51 ; * macroblock which contains four decoded motion vectors
/frameworks/native/include/input/
DInputTransport.h105 } motion; member
361 eventTime = msg->body.motion.eventTime; in initializeFrom()
363 for (size_t i = 0; i < msg->body.motion.pointerCount; i++) { in initializeFrom()
364 uint32_t id = msg->body.motion.pointers[i].properties.id; in initializeFrom()
367 pointers[i].copyFrom(msg->body.motion.pointers[i].coords); in initializeFrom()
/frameworks/base/docs/html/guide/topics/sensors/
Dsensors_motion.jd9 <li><a href="#sensors-motion-accel">Using the Accelerometer</a></li>
10 <li><a href="#sensors-motion-grav">Using the Gravity Sensor</a></li>
11 <li><a href="#sensors-motion-gyro">Using the Gyroscope</a></li>
12 <li><a href="#sensors-motion-linear">Using the Linear Accelerometer</a></li>
13 <li><a href="#sensors-motion-rotate">Using the Rotation Vector Sensor</a></li>
44 <p>The Android platform provides several sensors that let you monitor the motion of a device. Two of
57 your car). In the first case, you are monitoring motion relative to the device's frame of reference
58 or your application's frame of reference; in the second case you are monitoring motion relative to
65 <p>All of the motion sensors return multi-dimensional arrays of sensor values for each {@link
70 parameters. Table 1 summarizes the motion sensors that are available on the Android platform.</p>
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Dindex.jd4 page.landing.intro=Use sensors on the device to add rich location and motion capabilities to your a…
Dsensors_environment.jd45 <p>Unlike most motion sensors and position sensors, which return a multi-dimensional array of sensor
48 Also, unlike motion sensors and position sensors, which often require high-pass or low-pass
Dsensors_overview.jd53 <p>Most Android-powered devices have built-in sensors that measure motion, orientation,
710 href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-accel">Acceleration
713 href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-gravity">Gravity
716 href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-gyro">Gyroscope</a></li>
718 href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-linear">Linear acceleration
747 sensors and methods return data that represent device motion or device position relative to the
753 href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-rotate">Rotation Vector
/frameworks/base/docs/html/training/gestures/
Dmulti.jd82 <p>The order in which individual pointers appear within a motion event is
87 pointer's ID to track the pointer across all subsequent motion events in a
88 gesture. Then for successive motion events, use the {@link
90 the pointer index for a given pointer ID in that motion event. For example:</p>
Dmovement.jd76 of each of the historical events by using the motion event's {@code
117 // Retrieve a new VelocityTracker object to watch the velocity of a motion.
Dviewgroup.jd103 * This method JUST determines whether we want to intercept the motion.
295 // "myButton" is the child view that should receive motion
/frameworks/base/docs/html/about/versions/
Dandroid-3.1-highlights.jd315 sources and motion events, across all views and windows. Developers can build on
320 <p>For mouse and trackball input, the platform supports two new motion event
325 <p>For joysticks and gamepads, the platform provides a large number of motion
328 Developers can also define custom axes if needed, to capture motion in
329 additional ways. The platform provides motion events to applications as a batch,
333 <p>Applications can query for the list of connected input devices and the motion
335 input and motion events from a single input device. For example, an application
Dandroid-3.1.jd196 <h3 id="motionevents">Support for new input devices and motion events</h3>
199 types of motion events, across all views and windows. Developers can build on
205 two new motion event actions:</p>
208 location at which a non-touch scroll motion, such as from a mouse scroll wheel,
234 <p>To describe motion events from these new sources, as well as those from mice
257 motion data to applications. For a full list of axes and their intended
261 <p>The platform provides motion events to applications in batches, so a single
290 values according to the source from which they originate. When handling a motion
299 <p>Finally, since the motion events from joysticks, gamepads, mice, and
301 passing them to a {@link android.view.View} as "generic" motion events.
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Dandroid-2.3.jd135 quickly and smoothly to precise changes in device position and motion. The
343 <li>Improved motion events
348 work efficiently with motion events.</li>
349 <li>The input system now has logic to generate motion events with the new
351 system tracks multiple pointer IDs separately during a motion event, and
/frameworks/base/docs/html/training/custom-views/
Dmaking-interactive.jd19 <li><a href="#motion">Create Physically Plausible Motion</a></li>
49 the motion, and then
50 at the end sense momentum that carries the motion beyond the fling.</p>
139 <h2 id="motion">Create Physically Plausible Motion</h2>
/frameworks/base/docs/html/training/animation/
Dindex.jd73 Learn how to animate between two views with a flipping motion.
/frameworks/base/docs/html/training/graphics/opengl/
Dmotion.jd42 <p>In this lesson, you take another step forward into using OpenGL ES by learning how to add motion
Dindex.jd69 <dt><b><a href="motion.html">Adding Motion</a></b></dt>
Dtouch.jd7 previous.link=motion.html
Dprojection.jd152 add motion to your shapes.</p>
Ddraw.jd193 <p>Lastly, the triangle is stationary, which is a bit boring. In the <a href="motion.html">Adding
/frameworks/base/policy/src/com/android/internal/policy/impl/
DImmersiveModeConfirmation.java294 public boolean onTouchEvent(MotionEvent motion) { in onTouchEvent() argument
/frameworks/base/docs/html/tools/help/
Dmonkey.jd111 <td><code>--pct-motion &lt;percent&gt;</code></td>
112 <td>Adjust percentage of motion events.
Dsystrace.jd14 application is slow to draw or stutters while displaying motion or animation. For more information
/frameworks/base/docs/html/tools/debugging/
Dsystrace.jd199 for good performance. Having a regular rhythm for display ensures that animations and motion are
226 display of screen content, particularly for animations and motion. Interruptions in the regular

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