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Searched refs:newZ (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/input/
DInput.cpp426 float newZ = matrix[6] * x + matrix[7] * y + matrix[8]; in transformPoint() local
427 if (newZ) { in transformPoint()
428 newZ = 1.0f / newZ; in transformPoint()
430 *outX = newX * newZ; in transformPoint()
431 *outY = newY * newZ; in transformPoint()