/frameworks/av/media/libmedia/ |
D | JetPlayer.cpp | 46 mPreviousJetStatus.paused = true; in JetPlayer() 218 mPaused = mJetStatus.paused; in render() 288 if (mJetStatus.paused != mPreviousJetStatus.paused) { in fireUpdateOnStatusChange() 291 mJetStatus.paused, in fireUpdateOnStatusChange() 295 mPreviousJetStatus.paused = mJetStatus.paused; in fireUpdateOnStatusChange() 470 pJetStatus->numQueuedSegments, pJetStatus->paused); in dumpJetStatus()
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/frameworks/base/docs/html/training/basics/activity-lifecycle/ |
D | pausing.jd | 42 activity is still partially visible but currently not the activity in focus, it remains paused.</p> 47 <p>As your activity enters the paused state, the system calls the {@link 49 you to stop ongoing actions that should not continue while paused (such as a video) or persist 51 the user returns to your activity from the paused state, the system resumes it and calls the 55 android.app.Activity#onPause()}, it may be an indication that the activity will be paused for a 59 <img src="{@docRoot}images/training/basics/basic-lifecycle-paused.png" /> 62 waits in the Paused state (1). If the user returns to the activity while it's still paused, the 78 GPS), or any resources that may affect battery life while your activity is paused and the user 90 // Release the Camera because we don't need it when paused 112 <p class="note"><strong>Note:</strong> When your activity is paused, the {@link
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D | index.jd | 66 <dd>Learn what happens when your activity is paused (partially obscured) and resumed and what you
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D | stopping.jd | 55 specifically handle how your activity handles being stopped and restarted. Unlike the paused state,
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/frameworks/base/services/java/com/android/server/wm/ |
D | InputMonitor.java | 191 inputWindowHandle.paused = child.mAppToken != null ? child.mAppToken.paused : false; in addInputWindowHandleLw() 407 newWindow.mToken.paused = false; in setInputFocusLw() 433 if (! window.paused) { in pauseDispatchingLw() 438 window.paused = true; in pauseDispatchingLw() 444 if (window.paused) { in resumeDispatchingLw() 449 window.paused = false; in resumeDispatchingLw()
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D | WindowToken.java | 53 boolean paused = false; field in WindowToken
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D | AppWindowToken.java | 263 if (paused) { in dump() 264 pw.print(prefix); pw.print("paused="); pw.println(paused); in dump()
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D | FakeWindowImpl.java | 74 mWindowHandle.paused = false; in FakeWindowImpl()
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D | DragState.java | 126 mDragWindowHandle.paused = false; in register()
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/frameworks/base/services/jni/ |
D | com_android_server_input_InputWindowHandle.cpp | 51 jfieldID paused; member 148 mInfo->paused = env->GetBooleanField(obj, in updateInfo() 149 gInputWindowHandleClassInfo.paused); in updateInfo() 289 GET_FIELD_ID(gInputWindowHandleClassInfo.paused, clazz, in register_android_server_InputWindowHandle()
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/frameworks/base/services/java/com/android/server/input/ |
D | InputWindowHandle.java | 79 public boolean paused; field in InputWindowHandle
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/frameworks/base/tools/orientationplot/ |
D | orientationplot.py | 180 self.paused = False 191 if not self.paused: 192 self.paused = True 195 self.paused = False
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/frameworks/base/services/input/ |
D | InputWindow.h | 133 bool paused; member
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/frameworks/base/docs/html/training/managing-audio/ |
D | audio-output.jd | 66 typically expect the playback to be paused—while for games you may choose to significantly
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D | audio-focus.jd | 128 monitor changes in audio focus and be prepared to resume playback where it was paused once you’ve
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/frameworks/base/media/java/android/media/ |
D | JetPlayer.java | 531 void onJetPauseUpdate(JetPlayer player, int paused); in onJetPauseUpdate() argument
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D | MediaPlayer.java | 2886 public void onPaused(boolean paused) { in onPaused() argument 2888 if (DEBUG) Log.d(TAG, "onPaused: " + paused); in onPaused() 2894 mPausing = paused; // special handling if player disappeared in onPaused()
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/frameworks/base/core/java/android/app/ |
D | ActivityThread.java | 265 boolean paused; field in ActivityThread.ActivityClientRecord 294 paused = false; in ActivityClientRecord() 2175 r.paused = true; in performLaunchActivity() 2281 r.paused = true; in handleLaunchActivity() 2310 final boolean resumed = !r.paused; in performNewIntents() 2769 r.paused = false; in performResumeActivity() 3008 if (r.paused) { in performPauseActivity() 3054 r.paused = true; in performPauseActivity() 3183 r.paused = true; in performStopActivityInner() 3364 final boolean resumed = !r.paused; in handleSendResult() [all …]
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/frameworks/av/services/camera/libcameraservice/device3/ |
D | Camera3Device.h | 333 void setPaused(bool paused);
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D | Camera3Device.cpp | 1981 void Camera3Device::RequestThread::setPaused(bool paused) { in setPaused() argument 1983 mDoPause = paused; in setPaused()
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/frameworks/base/docs/html/guide/components/ |
D | activities.jd | 367 cover the entire screen. A paused activity is completely alive (the {@link android.app.Activity} 379 <p>If an activity is paused or stopped, the system can drop it from memory either by asking it to 414 // Another activity is taking focus (this activity is about to be "paused"). 613 when an activity is paused or stopped, the state of the activity is retained. This is true because 614 the {@link android.app.Activity} object is still held in memory when it is paused or
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/frameworks/base/docs/html/training/connect-devices-wirelessly/ |
D | wifi-direct.jd | 159 your main activity is active, and unregister them when the activity is paused.
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D | nsd.jd | 332 when the parent Activity is paused, and re-enabled when the Activity is
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/frameworks/base/docs/html/tools/testing/ |
D | activity_test.jd | 688 …You now write two tests that verify that SpinnerActivity maintains its state when it is paused or … 724 When an activity is hidden, it is <strong>paused</strong>. When it re-appears, it 743 …The second test verifies that the spinner selection is maintained after the activity is paused and… 835 of manipulating the activity's UI to force it into a paused state.
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/frameworks/base/docs/html/training/notepad/ |
D | notepad-ex3.jd | 201 is paused at the very least, and may be killed altogether if the
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