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Searched refs:pointerFadeDirection (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/services/input/
DPointerController.cpp72 mLocked.pointerFadeDirection = 0; in PointerController()
202 mLocked.pointerFadeDirection = 0; in fade()
206 mLocked.pointerFadeDirection = -1; in fade()
219 mLocked.pointerFadeDirection = 0; in unfade()
223 mLocked.pointerFadeDirection = 1; in unfade()
419 if (mLocked.pointerFadeDirection < 0) { in doAnimate()
423 mLocked.pointerFadeDirection = 0; in doAnimate()
428 } else if (mLocked.pointerFadeDirection > 0) { in doAnimate()
432 mLocked.pointerFadeDirection = 0; in doAnimate()
DPointerController.h227 int32_t pointerFadeDirection; member