/frameworks/base/media/mca/filterfw/jni/ |
D | jni_native_program.cpp | 39 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); in Java_android_filterfw_core_NativeProgram_nativeInit() local 40 return ToJBool(program && program->CallInit()); in Java_android_filterfw_core_NativeProgram_nativeInit() 46 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); in Java_android_filterfw_core_NativeProgram_openNativeLibrary() local 47 return ToJBool(program && lib_name && program->OpenLibrary(ToCppString(env, lib_name))); in Java_android_filterfw_core_NativeProgram_openNativeLibrary() 53 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); in Java_android_filterfw_core_NativeProgram_bindInitFunction() local 54 return ToJBool(program && func_name && program->BindInitFunction(ToCppString(env, func_name))); in Java_android_filterfw_core_NativeProgram_bindInitFunction() 60 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); in Java_android_filterfw_core_NativeProgram_bindSetValueFunction() local 61 return ToJBool(program && in Java_android_filterfw_core_NativeProgram_bindSetValueFunction() 63 program->BindSetValueFunction(ToCppString(env, func_name))); in Java_android_filterfw_core_NativeProgram_bindSetValueFunction() 69 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); in Java_android_filterfw_core_NativeProgram_bindGetValueFunction() local [all …]
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D | jni_shader_program.cpp | 71 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); in Java_android_filterfw_core_ShaderProgram_compileAndLink() local 72 return program ? ToJBool(program->CompileAndLink()) : JNI_FALSE; in Java_android_filterfw_core_ShaderProgram_compileAndLink() 79 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); in Java_android_filterfw_core_ShaderProgram_setUniformValue() local 83 return ToJBool(program && program->SetUniformValue(c_key, c_value)); in Java_android_filterfw_core_ShaderProgram_setUniformValue() 93 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); in Java_android_filterfw_core_ShaderProgram_getUniformValue() local 95 return program ? ToJObject(env, program->GetUniformValue(c_key)) : JNI_NULL; in Java_android_filterfw_core_ShaderProgram_getUniformValue() 102 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); in Java_android_filterfw_core_ShaderProgram_shaderProcess() local 104 if (program && inputs && output) { in Java_android_filterfw_core_ShaderProgram_shaderProcess() 125 if (!program->Process(input_frames, output_frame)) { in Java_android_filterfw_core_ShaderProgram_shaderProcess() 139 ShaderProgram* program = gl_env_ptr ? ShaderProgram::CreateIdentity(gl_env_ptr) : NULL; in Java_android_filterfw_core_ShaderProgram_nativeCreateIdentity() local [all …]
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/frameworks/rs/scriptc/ |
D | rs_program.rsh | 29 * Get program store depth function 31 * @param ps program store to query 37 * Get program store depth mask 39 * @param ps program store to query 44 * Get program store red component color mask 46 * @param ps program store to query 52 * Get program store green component color mask 54 * @param ps program store to query 60 * Get program store blur component color mask 62 * @param ps program store to query [all …]
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2ext_api.in | 7 void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *bin… 8 CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary); 10 void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint… 11 CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length); 154 void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params) { 155 CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params); 157 void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) { 158 CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params); 160 void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) { 161 CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program); [all …]
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D | gl3_api.in | 4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) { 5 CALL_GL_API(glAttachShader, program, shader); 7 void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) { 8 CALL_GL_API(glBindAttribLocation, program, index, name); 91 void API_ENTRY(glDeleteProgram)(GLuint program) { 92 CALL_GL_API(glDeleteProgram, program); 112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) { 113 CALL_GL_API(glDetachShader, program, shader); 163 void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, G… 164 CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name); [all …]
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D | gl2_api.in | 4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) { 5 CALL_GL_API(glAttachShader, program, shader); 7 void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) { 8 CALL_GL_API(glBindAttribLocation, program, index, name); 91 void API_ENTRY(glDeleteProgram)(GLuint program) { 92 CALL_GL_API(glDeleteProgram, program); 112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) { 113 CALL_GL_API(glDetachShader, program, shader); 163 void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, G… 164 CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name); [all …]
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 74 GLuint program = glCreateProgram(); in createProgram() local 75 if (program) { in createProgram() 76 glAttachShader(program, vertexShader); in createProgram() 78 glAttachShader(program, pixelShader); in createProgram() 80 glLinkProgram(program); in createProgram() 82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in createProgram() 85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in createProgram() 89 glGetProgramInfoLog(program, bufLength, NULL, buf); in createProgram() 94 glDeleteProgram(program); in createProgram() 95 program = 0; in createProgram() [all …]
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 74 GLuint program = glCreateProgram(); in createProgram() local 75 if (program) { in createProgram() 76 glAttachShader(program, vertexShader); in createProgram() 78 glAttachShader(program, pixelShader); in createProgram() 80 glLinkProgram(program); in createProgram() 82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in createProgram() 85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in createProgram() 89 glGetProgramInfoLog(program, bufLength, NULL, buf); in createProgram() 94 glDeleteProgram(program); in createProgram() 95 program = 0; in createProgram() [all …]
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 76 GLuint program = glCreateProgram(); in createProgram() local 77 if (program) { in createProgram() 78 glAttachShader(program, vertexShader); in createProgram() 80 glAttachShader(program, pixelShader); in createProgram() 83 glBindAttribLocation(program, A_POS, "a_pos"); in createProgram() 84 glBindAttribLocation(program, A_COLOR, "a_color"); in createProgram() 85 glBindAttribLocation(program, A_TEX0, "a_tex0"); in createProgram() 86 glBindAttribLocation(program, A_TEX1, "a_tex1"); in createProgram() 87 glLinkProgram(program); in createProgram() 89 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in createProgram() [all …]
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/frameworks/base/libs/hwui/ |
D | SkiaColorFilter.cpp | 59 void SkiaColorMatrixFilter::setupProgram(Program* program) { in setupProgram() argument 60 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]); in setupProgram() 61 glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector); in setupProgram() 86 void SkiaLightingFilter::setupProgram(Program* program) { in setupProgram() argument 87 glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f); in setupProgram() 88 glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f); in setupProgram() 112 void SkiaBlendFilter::setupProgram(Program* program) { in setupProgram() argument 113 glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA); in setupProgram()
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D | SkiaShader.cpp | 89 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, in setupProgram() argument 144 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView, in setupProgram() argument 164 glUniform1i(program->getUniform("bitmapSampler"), textureSlot); in setupProgram() 165 glUniformMatrix4fv(program->getUniform("textureTransform"), 1, in setupProgram() 167 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height); in setupProgram() 230 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView, in setupProgram() argument 240 glUniform1i(program->getUniform("gradientSampler"), textureSlot); in setupProgram() 242 bindUniformColor(program->getUniform("startColor"), mColors[0]); in setupProgram() 243 bindUniformColor(program->getUniform("endColor"), mColors[1]); in setupProgram() 246 Caches::getInstance().dither.setupProgram(program, textureUnit); in setupProgram() [all …]
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 123 int program = GLES20.glCreateProgram(); in createProgram() local 124 if (program != 0) { in createProgram() 125 GLES20.glAttachShader(program, vertexShader); in createProgram() 127 GLES20.glAttachShader(program, pixelShader); in createProgram() 129 GLES20.glLinkProgram(program); in createProgram() 131 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); in createProgram() 134 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); in createProgram() 135 GLES20.glDeleteProgram(program); in createProgram() 136 program = 0; in createProgram() 139 return program; in createProgram()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | ProgramCache.cpp | 191 Program* program = new Program(needs, vs.string(), fs.string()); in generateProgram() local 192 return program; in generateProgram() 201 Program* program = mCache.valueFor(needs); in useProgram() local 202 if (program == NULL) { in useProgram() 205 program = generateProgram(needs); in useProgram() 206 mCache.add(needs, program); in useProgram() 214 if (program->isValid()) { in useProgram() 215 program->use(); in useProgram() 216 program->setUniforms(description); in useProgram()
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/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 716 GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length… 717 GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *… 719 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei … 720 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const G… 1044 GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, fl… 1045 GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GL… 1049 typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufS… 1050 typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufS… 1057 …PICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); 1058 GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); [all …]
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | glGetActiveUniform.java | 4 int program, in glGetActiveUniform() argument 20 int program, in glGetActiveUniform() argument 31 int program, in glGetActiveUniform() argument 42 int program, in glGetActiveUniform() argument
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D | glGetTransformFeedbackVarying.java | 4 int program, in glGetTransformFeedbackVarying() argument 20 int program, in glGetTransformFeedbackVarying() argument 32 int program, in glGetTransformFeedbackVarying() argument 43 int program, in glGetTransformFeedbackVarying() argument
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D | glGetActiveAttrib.java | 4 int program, in glGetActiveAttrib() argument 20 int program, in glGetActiveAttrib() argument 32 int program, in glGetActiveAttrib() argument 43 int program, in glGetActiveAttrib() argument
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D | glGetActiveUniformBlockName.cpp | 4 …(JNIEnv* _env, jobject _this, jint program, jint uniformBlockIndex, int bufSize, jintArray length_… in android_glGetActiveUniformBlockName_III_3II_3BI() argument 50 (GLuint)program, in android_glGetActiveUniformBlockName_III_3II_3BI() 74 …(JNIEnv* _env, jobject _this, jint program, jint uniformBlockIndex, jobject length_buf, jobject un… in android_glGetActiveUniformBlockName_IILjava_nio_Buffer_2Ljava_nio_Buffer_2() argument 100 (GLuint)program, in android_glGetActiveUniformBlockName_IILjava_nio_Buffer_2Ljava_nio_Buffer_2() 116 (JNIEnv *_env, jobject _this, jint program, jint uniformBlockIndex) { in android_glGetActiveUniformBlockName_II() argument 118 glGetActiveUniformBlockiv((GLuint)program, (GLuint)uniformBlockIndex, in android_glGetActiveUniformBlockName_II() 121 glGetActiveUniformBlockName((GLuint)program, (GLuint)uniformBlockIndex, in android_glGetActiveUniformBlockName_II()
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D | glGetActiveUniformBlockName.java | 4 int program, in glGetActiveUniformBlockName() argument 16 int program, in glGetActiveUniformBlockName() argument 25 int program, in glGetActiveUniformBlockName() argument
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/frameworks/native/opengl/libs/ |
D | trace.in | 1 …aderProgramEXT, (GLuint pipeline, GLuint program), (pipeline, program), 2, "GLuint", pipeline, "GL… 7 TRACE_GL_VOID(glAttachShader, (GLuint program, GLuint shader), (program, shader), 2, "GLuint", prog… 12 …D(glBindAttribLocation, (GLuint program, GLuint index, const GLchar* name), (program, index, name)… 91 TRACE_GL_VOID(glDeleteProgram, (GLuint program), (program), 1, "GLuint", program) 110 TRACE_GL_VOID(glDetachShader, (GLuint program, GLuint shader), (program, shader), 2, "GLuint", prog… 145 …rceQCOM, (GLuint program, GLenum shadertype, GLchar *source, GLint *length), (program, shadertype,… 152 TRACE_GL(GLboolean, glExtIsProgramBinaryQCOM, (GLuint program), (program), 1, "GLuint", program) 195 …program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name),… 196 …program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name),… 197 …program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName), (p… [all …]
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 345 int program, in glAttachShader() argument 352 int program, in glBindAttribLocation() argument 592 int program in glDeleteProgram() argument 653 int program, in glDetachShader() argument 811 int program, in glGetActiveAttrib() argument 827 int program, in glGetActiveAttrib() argument 839 int program, in glGetActiveAttrib() argument 850 int program, in glGetActiveAttrib() argument 858 int program, in glGetActiveUniform() argument 874 int program, in glGetActiveUniform() argument [all …]
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 197 int program = GLES20.glCreateProgram(); in createProgram() local 198 if (program != 0) { in createProgram() 199 GLES20.glAttachShader(program, vertexShader); in createProgram() 201 GLES20.glAttachShader(program, pixelShader); in createProgram() 203 GLES20.glLinkProgram(program); in createProgram() 205 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); in createProgram() 208 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); in createProgram() 209 GLES20.glDeleteProgram(program); in createProgram() 210 program = 0; in createProgram() 213 return program; in createProgram()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 113 GLuint program = glCreateProgram(); in createProgram() local 114 if (program) { in createProgram() 115 glAttachShader(program, vertexShader); in createProgram() 117 glAttachShader(program, pixelShader); in createProgram() 119 glLinkProgram(program); in createProgram() 121 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in createProgram() 124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in createProgram() 128 glGetProgramInfoLog(program, bufLength, NULL, buf); in createProgram() 133 glDeleteProgram(program); in createProgram() 134 program = 0; in createProgram() [all …]
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 262 int program = GLES20.glCreateProgram(); in createProgram() local 263 if (program != 0) { in createProgram() 264 GLES20.glAttachShader(program, vertexShader); in createProgram() 266 GLES20.glAttachShader(program, pixelShader); in createProgram() 268 GLES20.glLinkProgram(program); in createProgram() 270 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); in createProgram() 273 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); in createProgram() 274 GLES20.glDeleteProgram(program); in createProgram() 275 program = 0; in createProgram() 278 return program; in createProgram()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 189 int program = buildProgram(sSimpleVS, sSimpleFS); in run() local 191 int attribPosition = glGetAttribLocation(program, "position"); in run() 194 int attribTexCoords = glGetAttribLocation(program, "texCoords"); in run() 197 int uniformTexture = glGetUniformLocation(program, "texture"); in run() 203 glUseProgram(program); in run() 287 int program = glCreateProgram(); in buildProgram() local 288 glAttachShader(program, vertexShader); in buildProgram() 291 glAttachShader(program, fragmentShader); in buildProgram() 294 glLinkProgram(program); in buildProgram() 298 glGetProgramiv(program, GL_LINK_STATUS, status, 0); in buildProgram() [all …]
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