Searched refs:pslot (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | VirtualDisplaySurface.cpp | 250 status_t VirtualDisplaySurface::requestBuffer(int pslot, in requestBuffer() argument 254 pslot, dbgStateStr()); in requestBuffer() 256 *outBuf = mProducerBuffers[pslot]; in requestBuffer() 273 int pslot = mapSource2ProducerSlot(source, *sslot); in dequeueBuffer() local 275 dbgSourceStr(source), *sslot, pslot, result); in dequeueBuffer() 276 uint32_t sourceBit = static_cast<uint32_t>(source) << pslot; in dequeueBuffer() 278 if ((mProducerSlotSource & (1u << pslot)) != sourceBit) { in dequeueBuffer() 282 mProducerSlotSource &= ~(1u << pslot); in dequeueBuffer() 293 mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]); in dequeueBuffer() 295 dbgSourceStr(source), pslot, mProducerBuffers[pslot].get(), in dequeueBuffer() [all …]
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D | VirtualDisplaySurface.h | 97 virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf); 99 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, 101 virtual status_t queueBuffer(int pslot, 103 virtual void cancelBuffer(int pslot, const sp<Fence>& fence); 126 static int mapProducer2SourceSlot(Source source, int pslot);
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