Searched refs:replayFlags (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DisplayList.h | 70 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) in DeferStateStruct() 71 : mDeferredList(deferredList), mRenderer(renderer), mReplayFlags(replayFlags) {} in DeferStateStruct() 78 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) in ReplayStateStruct() 79 : mRenderer(renderer), mDirty(dirty), mReplayFlags(replayFlags), in ReplayStateStruct()
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D | OpenGLRenderer.h | 283 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
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D | OpenGLRenderer.cpp | 2031 int32_t replayFlags) { in drawDisplayList() argument 2038 ReplayStateStruct replayStruct(*this, dirty, replayFlags); in drawDisplayList() 2045 DeferStateStruct deferStruct(deferredList, *this, replayFlags); in drawDisplayList()
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