Searched refs:resetDrawTextureTexCoords (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | OpenGLRenderer.cpp | 1133 resetDrawTextureTexCoords(texCoords.left, texCoords.top, in composeLayerRect() 1161 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); in composeLayerRect() 1163 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f); in composeLayerRect() 1165 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); in composeLayerRect() 2344 resetDrawTextureTexCoords(u1, v1, u2, v2); in drawBitmap() 2407 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); in drawBitmap() 3433 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom); in drawTextureRect() 3451 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); in drawTextureRect() 3607 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { in resetDrawTextureTexCoords() function in android::uirenderer::OpenGLRenderer
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D | OpenGLRenderer.h | 914 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
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